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Table of Contents
Kingdoms and Major Cities
This page introduces the major political powers, cultures, and settlements of Tala, the known world of Volaire LARP. Use this information to help define your character’s origin, worldview, and potential ties to larger powers.
🌍 The Continent of Tala
Tala is a vast and fractured land—a single great continent surrounded by seas and dotted with lesser islands. Its terrain includes wind-swept deserts, treacherous mountain ranges, deep woods, and the ruins of forgotten civilizations.
Much of the land is harsh and uninhabitable, but what remains is fiercely contested. The world has not been unified in centuries. Today’s empires and kingdoms rise from ash and ambition, each clinging to order in a world that remembers collapse.
🏛 Political Powers
🦅 The Ariadnian Empire
Once the crown jewel of the continent, the Ariadnian Empire is now a tenuous alliance of city-states and military provinces. Though weakened by internal power struggles and border instability, it remains one of the most influential powers on the continent.
- Known for disciplined military, pragmatic politics, and arcane infrastructure.
- Values structure, honor, and public service—but is haunted by rigid tradition and secrecy.
- Many citizens have a “duty-before-self” attitude, especially those raised in core territories.
- The Empire considers Volaire Proper a sovereign territory but rarely intervenes directly.
Notable Location:
- Volaire Proper – A political and magical hub built on the bones of fallen guilds. Its ruins and districts hold secrets from all three ages.
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🐺 The Kingdom of Leib Olmai
A kingdom of forests, rivers, and strong bloodlines, Leib Olmai is both proud and pragmatic. Its people tend to be fiercely loyal to their own kin and culture, but its leaders have taken a broader interest in diplomacy and expansion.
- Known for hunters, herbalists, and warrior-monks who revere strength and wisdom.
- Blends martial tradition with deep lore-keeping—both sword and scroll are valued.
- Politics are shaped by family lines, with long rivalries between noble houses.
Notable Location:
- Verasi – A powerful trade city built along intersecting rivers. Its scholars and merchants often clash in the public square, but its influence continues to grow.
🏙 Major Cities
These cities are recognized across Tala as cultural, political, or magical power centers. Characters from these cities may be well-traveled, politically entangled, or simply trying to escape their past.
📍 Volaire Proper
- Built atop ruins of the Mage’s Guild and former High Circle of the Guild of Light.
- Now fractured, the city is split between old power factions, trade guilds, and vigilante militias.
- Arcane storms sometimes erupt from beneath the city. Some believe the land itself remembers.
A character from Volaire Proper likely knows hardship, compromise, and how to survive among shifting loyalties.
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📍 Verasi
- The jewel of Leib Olmai. A walled city renowned for diplomacy, scholarly pursuits, and swordplay.
- Home to several minor noble houses, temple ruins repurposed into guild halls, and complex law codes.
- Known for hosting the “Veiled Market”—a neutral ground for factions seeking quiet alliances.
Characters from Verasi may be well-spoken, culturally aware, or trained in a specific tradition.
📚 Using This for Backstories
You can choose to come from:
- A capital city (e.g., Volaire, Verasi)
- A remote village under empire control
- An independent outpost or ruin between the powers
- A merchant family, military branch, or displaced noble line
Ask yourself:
- Does your character trust power—or resent it?
- Were they raised under law or chaos?
- Do they see the world as worth saving… or replacing?
🌐 Future Expansions
This page will grow to include:
- Detailed maps and geographic regions
- Trade routes, magical ley lines, and border conflicts
- Minor kingdoms and rogue city-states
- Famous figures, fallen powers, and historical flashpoints
The world is vast, splintered, and watching. Where you come from matters—but what you do next matters more.