Table of Contents
Poison Crafting & Application
Skill Type: Crafting
Associated Lab: Poison Lab (Novice–Master)
Poisoning in Volaire is a clandestine and potent art form—used to alter the body, cloud the mind, and manipulate fate itself. Practiced only by those with the Create Poison skill, poisoncraft demands precision, discretion, and access to specialized tools.
☠️ Poison Production
To craft poisons, a character must:
- Possess the Create Poison skill
- Use a Poison Lab phys-rep (required after your 4th event)
- Perform all poisoncraft at Check-In (never during active game time)
- Submit all required tags, components, and coin costs
Poison Production Formula: `Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days`
Lab Tier | Multiplier |
---|---|
Novice Lab | ×1.5 |
Apprentice Lab | ×2 |
Adept Lab | ×2.5 |
Master Lab | ×3 |
You may craft poisons once per event. Unused Poison Points do not carry over. Shelf life of crafted poisons is 1 year.
🧪 Poison Delivery Types
How a poison is delivered determines its strategic use:
Delivery Type | Description |
---|---|
Ingested | Must be consumed via food, drink, or forced into the target’s mouth |
Gas | Delivered via spell packet; represents airborne toxins |
Applied | Delivered by coating a weapon with Venom Strike |
⚠️ Note: Only one poison may be added to a consumable (food or drink). Combining poisons results in a noticeable contamination easily detected by onlookers.
💉 Venom Strike (Applied Poison Technique)
The Venom Strike technique allows a poisoner to weaponize ingestible poisons with PP cost ≤ 8:
Steps:
1. Spend **10 seconds** mixing the poison. 2. Spend **10 seconds** applying it to your blade. 3. Strike once using the call: **“Venom Strike: [Poison Name]!”**
If the strike hits and causes direct body damage, the target suffers the poison’s effects as if ingested.
⚠️ Applied poisons last for one strike only and must be used immediately after preparation.
🧬 Full Poison List
Name | Type | Minimum Lab | PP Cost | Silver Cost | Effect |
---|---|---|---|---|---|
Hallucinoid | Ingested | Novice | 4 | 8 | Vivid hallucinations, unpredictable behavior |
Life Drain | Ingested/Gas | Novice/Appr. | 4/8 | 8/16 | Victim can only defend themselves |
Paralyze | Ingested/Gas | Novice/Appr. | 4/8 | 8/16 | Target paralyzed for 10 minutes |
Charm | Ingested/Gas | Novice/Appr. | 4/8 | 8/16 | Target bonds to first creature seen |
Berserk | Ingested/Gas | Novice/Appr. | 4/8 | 8/16 | Target attacks everyone in view |
Weakness | Ingested/Gas | Novice/Adept | 4/8 | 8/16 | -4 Strength |
Sleep | Ingested/Gas | Novice/Adept | 4/8 | 8/16 | 10-minute trance, interruptible |
Death | Ingested/Gas | Novice/Adept | 8/12 | 16/24 | Target is immediately rendered \“Dead\” unless resisted |
Disease | Ingested/Gas | Appr./Adept | 4/8 | 8/16 | Sickened; lasts 10 min or until cured |
Slow Acting | Ingested | Apprentice | 6 | 12 | 1 damage every 10 seconds; cannot be healed |
Forget Me Not | Ingested | Apprentice | 12 | 24 | Prevents memory loss upon resurrection |
Cause 2 Damage | Ingested/Gas | Adept | 1/2 | 2/4 | Deals 2 HP bypassing armor |
Venom Strike | Applied | Adept | 4 | 8 | Allows blade application of ingestible poison |
Pacify | Gas | Adept | 8 | 16 | Target cannot attack unless damaged |
Lie | Ingested | Adept | 10 | 20 | Target compelled to lie for 3 Yes/No questions |
Fugue | Ingested | Adept | 12 | 24 | Replaces a memory with a phrase from poisoner |
*Additional poisons may be discovered or granted via the Master Poisoner path. Find out in-play.*
🧠 Poison Lore & Detection
Characters with Poison Lore may:
- Detect poison in food or drink
- Identify its type by examining it for 10 uninterrupted seconds, using a verbal count:
> “Identifying one… identifying two…”
Characters without Poison Lore may only detect obvious tampering, such as improperly mixed or doubled poisons.
🧼 Removal & Resistance
Poisons may be resisted or removed through:
- Healing spells (as specified per spell)
- Alchemically crafted antidotes
- Magical resistances, wards, or protections
Some poisons may have delayed effects, compound consequences, or special interactions. Roleplay accordingly and consult Staff if clarification is needed.
🔗 Related Sections
Volaire LARP – A gentle touch. A hidden dose. A tale rewritten with a whisper.
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