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operations:public:interactive_rulebook:core:poisons

Poison Crafting & Application

Skill Type: Crafting
Associated Lab: Poison Lab (Novice–Master)

Poisoning in Volaire is a clandestine and potent art form—used to alter the body, cloud the mind, and manipulate fate itself. Practiced only by those with the Create Poison skill, poisoncraft demands precision, discretion, and access to specialized tools.


☠️ Poison Production

To craft poisons, a character must:

  • Possess the Create Poison skill
  • Use a Poison Lab phys-rep (required after your 4th event)
  • Perform all poisoncraft at Check-In (never during active game time)
  • Submit all required tags, components, and coin costs

Poison Production Formula: `Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days`

Lab Tier Multiplier
Novice Lab ×1.5
Apprentice Lab ×2
Adept Lab ×2.5
Master Lab ×3

You may craft poisons once per event. Unused Poison Points do not carry over. Shelf life of crafted poisons is 1 year.


🧪 Poison Delivery Types

How a poison is delivered determines its strategic use:

Delivery Type Description
Ingested Must be consumed via food, drink, or forced into the target’s mouth
Gas Delivered via spell packet; represents airborne toxins
Applied Delivered by coating a weapon with Venom Strike
⚠️ Note: Only one poison may be added to a consumable (food or drink). Combining poisons results in a noticeable contamination easily detected by onlookers.

💉 Venom Strike (Applied Poison Technique)

The Venom Strike technique allows a poisoner to weaponize ingestible poisons with PP cost ≤ 8:

Steps:

1. Spend **10 seconds** mixing the poison.
2. Spend **10 seconds** applying it to your blade.
3. Strike once using the call:  
   **“Venom Strike: [Poison Name]!”**

If the strike hits and causes direct body damage, the target suffers the poison’s effects as if ingested.

⚠️ Applied poisons last for one strike only and must be used immediately after preparation.

🧬 Full Poison List

Name Type Minimum Lab PP Cost Silver Cost Effect
Hallucinoid Ingested Novice 4 8 Vivid hallucinations, unpredictable behavior
Life Drain Ingested/Gas Novice/Appr. 4/8 8/16 Victim can only defend themselves
Paralyze Ingested/Gas Novice/Appr. 4/8 8/16 Target paralyzed for 10 minutes
Charm Ingested/Gas Novice/Appr. 4/8 8/16 Target bonds to first creature seen
Berserk Ingested/Gas Novice/Appr. 4/8 8/16 Target attacks everyone in view
Weakness Ingested/Gas Novice/Adept 4/8 8/16 -4 Strength
Sleep Ingested/Gas Novice/Adept 4/8 8/16 10-minute trance, interruptible
Death Ingested/Gas Novice/Adept 8/12 16/24 Target is immediately rendered \“Dead\” unless resisted
Disease Ingested/Gas Appr./Adept 4/8 8/16 Sickened; lasts 10 min or until cured
Slow Acting Ingested Apprentice 6 12 1 damage every 10 seconds; cannot be healed
Forget Me Not Ingested Apprentice 12 24 Prevents memory loss upon resurrection
Cause 2 Damage Ingested/Gas Adept 1/2 2/4 Deals 2 HP bypassing armor
Venom Strike Applied Adept 4 8 Allows blade application of ingestible poison
Pacify Gas Adept 8 16 Target cannot attack unless damaged
Lie Ingested Adept 10 20 Target compelled to lie for 3 Yes/No questions
Fugue Ingested Adept 12 24 Replaces a memory with a phrase from poisoner

*Additional poisons may be discovered or granted via the Master Poisoner path. Find out in-play.*


🧠 Poison Lore & Detection

Characters with Poison Lore may:

  • Detect poison in food or drink
  • Identify its type by examining it for 10 uninterrupted seconds, using a verbal count:

> “Identifying one… identifying two…”

Characters without Poison Lore may only detect obvious tampering, such as improperly mixed or doubled poisons.


🧼 Removal & Resistance

Poisons may be resisted or removed through:

  • Healing spells (as specified per spell)
  • Alchemically crafted antidotes
  • Magical resistances, wards, or protections

Some poisons may have delayed effects, compound consequences, or special interactions. Roleplay accordingly and consult Staff if clarification is needed.



Volaire LARPA gentle touch. A hidden dose. A tale rewritten with a whisper.



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operations/public/interactive_rulebook/core/poisons.txt · Last modified: 2025/06/16 02:17 by eric

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