Staff Library

The Georgia Association of Medieval Entertainment

User Tools

Site Tools


operations:public:interactive_rulebook:core:alchemy

Alchemy

Skill Type: Crafting
Associated Lab: Alchemy Lab (Novice–Master)

Alchemy is the art of transmutation, distillation, and controlled reaction. Whether for healing, destruction, or utility, alchemists manipulate physical compounds to achieve potent effects. Alchemy can only be produced at Check-In using the appropriate lab phys-rep. After your 4th event, a phys-rep is required for use.


🧪 Alchemy Production

To produce alchemy, a player must:

  • Possess the Alchemy skill
  • Use a lab phys-rep (required after 4th event)
  • Craft during Check-In only
  • Turn in tags, coin, and required components

Production Points Formula: `Alchemy Points = ((Alchemy Rank × 2) + Character Level) × Lab Multiplier × Event Days`

Lab Type Multiplier
Novice Lab ×1.5
Apprentice Lab ×2
Adept Lab ×2.5
Master Lab ×3

You may craft once per event. Points do not carry over. Shelf life is 1 year.


💥 Alchemy Item List

Name Lab Tier PP Cost Silver Cost Description
Light Elixir Novice 1 2 Glows for 1 day. Glowstick or covered flashlight phys-rep.
Universal Solvent Novice 1 2 Removes Paste of Stickiness or Oil of Slipperiness. 10 sec apply.
Paste of Stickiness Novice 1 2 Binds two items on a 10-count. Breakable with +2 or +4 Strength.
Oil of Slipperiness Novice 1 2 Prevents adhesion between objects. Lasts 1 day.
Cure 2 Elixir Novice 1 2 Heals 2 HP, regardless of alignment. Pour on 3-count.
10 Acid Novice 2 4 Throw to deal 10 Acid Damage. Requires Alchemy 1. Shield-blockable.
10 Alchemist’s Fire Novice 2 4 Throw to deal 10 Fire Damage. Shield-blockable.
Vorpal Blade +2 Novice 2 4 Weapon gains +2 Acid damage for 1 hour. Apply on 10-count.
Cure 6 Elixir Novice 3 6 Heals 6 HP. Pour on 3-count.
10 Alchemist’s Ice Apprentice 3 6 10 Ice Damage. If direct HP, target is Slowed.
20 Acid Apprentice 3 6 Throw to deal 20 Acid Damage. Shield-blockable.
Cure 12 Elixir Adept 5 8 Heals 12 HP. Pour on 3-count.
30 Acid Adept 5 8 Throw to deal 30 Acid Damage. Shield-blockable.
30 Alchemist’s Fire Adept 5 8 30 Fire Damage. Shield-blockable.
20 Alchemist’s Ice Adept 5 8 20 Ice Damage. On HP hit, causes “Slow”.
Vorpal Blade +6 Adept 5 8 Weapon gains +6 Acid damage for 1 hour. Apply on 10-count.
50 Acid Master 8 12 50 Acid Damage. Shield-blockable.
50 Alchemist’s Fire Master 8 12 50 Fire Damage. Shield-blockable.
30 Alchemist’s Ice Master 8 12 30 Ice Damage. On HP hit, causes “Slow”.
50 Alchemist’s Ice Master 12 25 50 Ice Damage. On HP hit, causes “Slow”.
Vorpal Blade +10 Master 12 25 Weapon gains +10 Acid damage for 1 hour. Apply on 10-count.

operations/public/interactive_rulebook/core/alchemy.txt · Last modified: 2025/06/15 18:03 by eric

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki