operations:public:interactive_rulebook:core:alchemy
Table of Contents
Alchemy
Skill Type: Crafting
Associated Lab: Alchemy Lab (Novice–Master)
Alchemy is the art of transmutation, distillation, and controlled reaction. Whether for healing, destruction, or utility, alchemists manipulate physical compounds to achieve potent effects. Alchemy can only be produced at Check-In using the appropriate lab phys-rep. After your 4th event, a phys-rep is required for use.
🧪 Alchemy Production
To produce alchemy, a player must:
- Possess the Alchemy skill
- Use a lab phys-rep (required after 4th event)
- Craft during Check-In only
- Turn in tags, coin, and required components
Production Points Formula: `Alchemy Points = ((Alchemy Rank × 2) + Character Level) × Lab Multiplier × Event Days`
Lab Type | Multiplier |
---|---|
Novice Lab | ×1.5 |
Apprentice Lab | ×2 |
Adept Lab | ×2.5 |
Master Lab | ×3 |
You may craft once per event. Points do not carry over. Shelf life is 1 year.
💥 Alchemy Item List
Name | Lab Tier | PP Cost | Silver Cost | Description |
---|---|---|---|---|
Light Elixir | Novice | 1 | 2 | Glows for 1 day. Glowstick or covered flashlight phys-rep. |
Universal Solvent | Novice | 1 | 2 | Removes Paste of Stickiness or Oil of Slipperiness. 10 sec apply. |
Paste of Stickiness | Novice | 1 | 2 | Binds two items on a 10-count. Breakable with +2 or +4 Strength. |
Oil of Slipperiness | Novice | 1 | 2 | Prevents adhesion between objects. Lasts 1 day. |
Cure 2 Elixir | Novice | 1 | 2 | Heals 2 HP, regardless of alignment. Pour on 3-count. |
10 Acid | Novice | 2 | 4 | Throw to deal 10 Acid Damage. Requires Alchemy 1. Shield-blockable. |
10 Alchemist’s Fire | Novice | 2 | 4 | Throw to deal 10 Fire Damage. Shield-blockable. |
Vorpal Blade +2 | Novice | 2 | 4 | Weapon gains +2 Acid damage for 1 hour. Apply on 10-count. |
Cure 6 Elixir | Novice | 3 | 6 | Heals 6 HP. Pour on 3-count. |
10 Alchemist’s Ice | Apprentice | 3 | 6 | 10 Ice Damage. If direct HP, target is Slowed. |
20 Acid | Apprentice | 3 | 6 | Throw to deal 20 Acid Damage. Shield-blockable. |
Cure 12 Elixir | Adept | 5 | 8 | Heals 12 HP. Pour on 3-count. |
30 Acid | Adept | 5 | 8 | Throw to deal 30 Acid Damage. Shield-blockable. |
30 Alchemist’s Fire | Adept | 5 | 8 | 30 Fire Damage. Shield-blockable. |
20 Alchemist’s Ice | Adept | 5 | 8 | 20 Ice Damage. On HP hit, causes “Slow”. |
Vorpal Blade +6 | Adept | 5 | 8 | Weapon gains +6 Acid damage for 1 hour. Apply on 10-count. |
50 Acid | Master | 8 | 12 | 50 Acid Damage. Shield-blockable. |
50 Alchemist’s Fire | Master | 8 | 12 | 50 Fire Damage. Shield-blockable. |
30 Alchemist’s Ice | Master | 8 | 12 | 30 Ice Damage. On HP hit, causes “Slow”. |
50 Alchemist’s Ice | Master | 12 | 25 | 50 Ice Damage. On HP hit, causes “Slow”. |
Vorpal Blade +10 | Master | 12 | 25 | Weapon gains +10 Acid damage for 1 hour. Apply on 10-count. |
Related Sections
operations/public/interactive_rulebook/core/alchemy.txt · Last modified: 2025/06/15 18:03 by eric