operations:public:interactive_rulebook:races:beastkin
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This shows you the differences between two versions of the page.
operations:public:interactive_rulebook:races:beastkin [2025/05/29 04:54] – created eric | operations:public:interactive_rulebook:races:beastkin [2025/05/29 04:58] (current) – eric | ||
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====== Beastkin ====== | ====== Beastkin ====== | ||
- | Beastkin are humanoid creatures with strong animalistic traits—fur, | + | The Beastkin are the result |
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===== 🌍 Lore ===== | ===== 🌍 Lore ===== | ||
- | Beastkin are scattered across | + | The ancient ritual that created |
- | Though some societies treat them with suspicion or reverence, most Beastkin learn to navigate the world with cautious pride. Their animal natures | + | These animalistic traits |
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**Advantages: | **Advantages: | ||
- | * +1 Passive Awareness | + | |
- | * You may call “**Heightened Sense**” once every 5 minutes to identify a single smell or sound nearby (roleplay-based, | + | * May purchase |
- | * +1 to all Foraging attempts in natural environments | + | * Begin with **Survival** skill **at no cost** |
+ | * Receive **1st Level Tracking** for free | ||
+ | * May purchase **Resist Metabolic** and **Resist Poison** every 5 levels | ||
**Disadvantages: | **Disadvantages: | ||
- | * You must roleplay animalistic behaviors appropriate to your form (e.g., sniffing, growling, grooming, pouncing, territoriality) | + | * May **never use Blunt Weapons** |
- | * Cannot | + | * May **never |
- | + | * Must pay **double XP** for **Literacy**, **Read Magic**, and **Decipher Script** | |
- | ---- | + | * **Scavenger** types (e.g., Opossum, Rat, Otter) suffer **-5 Health in daylight**, but gain **+5 Health at night**: |
- | + | ||
- | ===== 🎭 Roleplay Notes ===== | + | |
- | * Pick a specific animal type and build your Beastkin’s habits, instincts, and appearance around it. | + | |
- | * You are not a were-creature. Your features are permanent and biological. | + | |
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- | | + | |
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===== 🎨 Costuming Requirements ===== | ===== 🎨 Costuming Requirements ===== | ||
- | * You must have at least **two visible | + | * All **exposed skin must be covered** in a way that visually represents your chosen |
- | - Ears | + | * If your animal has a **tail**, you must wear one |
- | - Tail | + | * Costuming must be **clear and specific** to your animal type |
- | - Snout prosthetic | + | |
- | - Furred gloves or paws | + | |
- | - Animal-like makeup or markings | + | |
- | * Traits should be **clearly visible** during daylight. | + | |
- | * Thematic colors, fur patterns, and garb are encouraged to match your chosen animal. | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ===== 📚 Recommended For ===== | + | |
- | * Players who love physical or expressive roleplay | + | |
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- | | + | |
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- | ===== 🧭 Tips for Playing a Beastkin | + | ===== 🧭 Roleplay |
- | * Use your “Heightened Sense” ability for creative investigation and flavor. | + | * Embrace |
- | * Let your animal | + | * Your speech and body language should reflect |
- | * Beastkin thrive | + | * Think about your place in the world: feared outsider or cautious survivor? |
- | **Play a Beastkin if you want to howl, stalk, forage, and fight with the soul of a predator.** | + | **Play a Beastkin if you want to embody the wild heart, forged in fur, fang, and fate.** |
operations/public/interactive_rulebook/races/beastkin.1748494470.txt.gz · Last modified: 2025/05/29 04:54 by eric