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operations:public:interactive_rulebook:core:poisons

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Poison Crafting & Application

Poisoning in Volaire is a secretive and powerful artform used to manipulate the body, the mind, and fate itself. It is practiced only by those who possess the Create Poison skill and the tools to wield it safely.


☠️ Poison Production

To craft poison, a player must:

  • Possess the Create Poison skill
  • Use a Poison Lab physrep (required after your 4th event)
  • Perform crafting at Check-In—not during active game time
  • Turn in any required tags, coin, and components

Production Points Formula: Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days

Lab Type Multiplier
Novice Lab ×1.5
Apprentice Lab ×2
Adept Lab ×2.5
Master Lab ×3

You may craft once per event. Unused points do not carry over. Shelf life is 1 year.


🧪 Types of Poisons

Poison types determine how the effect is delivered:

Type Description
Ingested Must be consumed via food, drink, or forced into mouth
Gas Delivered using a green packet; area-based or thrown
Applied Coated on a weapon via Venom Strike

Only one poison may be added per item (food/drink). Adding more makes it visibly suspicious to observers.


💉 Venom Strike (Applied Poisons)

The Venom Strike technique allows a poisoner to:

  • Mix a valid ingestible poison (PP cost ≤ 8)
  • Spend 10 seconds mixing it
  • Spend 10 seconds applying it to a blade
  • Deliver the strike with the tagline: “Venom Strike [Poison Name]!” for one swing instead of your normal damage call

If the attack hits and deals direct body damage, the target suffers the effect as if it had been ingested.


🧬 Example Poisons

Name Type(s) Min Lab PP Cost Effect
Hallucinoid Ingested Novice 4 Induces vivid hallucinations
Life Drain Ingested/Gas Novice 4/8 Victim cannot act; only fend off blows
Paralyze Ingested/Gas Novice 4/8 Full paralysis for 10 minutes
Sleep Gas/Ingested Adept 8/4 Target enters a 10-minute trance
Charm Ingested/Gas Novice 4/8 Victim bonds to first creature seen
Berserk Ingested/Gas Novice 4/8 Victim attacks everyone in sight
Forget Me Not Ingested Apprentice 12 Prevents memory loss upon resurrection
Death Ingested/Gas Adept 8/12 Instant “Dead” status unless resisted
Fugue Ingested Adept 12 Replaces a memory with a phrase from poisoner

*This is a sample list. The full list of poisons is available at Check-In or through GM discovery.*


🧠 Poison Lore & Identification

Characters with Poison Lore may:

  • Detect the presence of poison in food/drink
  • Identify its type by examining it for 10 uninterrupted seconds, using verbal count:

> “Identifying one… identifying two…”

Players without this skill may still detect obvious contamination (such as when multiple poisons are combined).


🧼 Removal & Resistance

Some poisons can be cured or resisted by:

  • Healing spells
  • Antidotes (crafted through Alchemy)
  • Magical resistances or protections

Some effects are delayed or compound—roleplay appropriately and consult staff if unclear.



Volaire LARPA gentle touch. A hidden dose. A tale rewritten with a whisper.

operations/public/interactive_rulebook/core/poisons.1749976466.txt.gz · Last modified: 2025/06/15 08:34 by eric

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