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operations:public:interactive_rulebook:core:poisons

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Poison Crafting & Application

Poisoning in Volaire is a secretive and powerful artform used to manipulate the body, the mind, and fate itself. It is practiced only by those who possess the Create Poison skill and the tools to wield it safely.


☠️ Poison Production

To craft poison, a player must:

  • Possess the Create Poison skill
  • Use a Poison Lab physrep (required after your 4th event)
  • Perform crafting at Check-In—not during active game time
  • Turn in any required tags, coin, and components

Production Points Formula: Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days

Lab Type Multiplier
Novice Lab ×1.5
Apprentice Lab ×2
Adept Lab ×2.5
Master Lab ×3

You may craft once per event. Unused points do not carry over. Shelf life is 1 year.


🧪 Types of Poisons

Poison types determine how the effect is delivered:

Type Description
Ingested Must be consumed via food, drink, or forced into mouth
Gas Delivered using a green packet; area-based or thrown
Applied Coated on a weapon via Venom Strike

Only one poison may be added per item (food/drink). Adding more makes it visibly suspicious to observers.


💉 Venom Strike (Applied Poisons)

The Venom Strike technique allows a poisoner to:

  • Mix a valid ingestible poison (PP cost ≤ 8)
  • Spend 10 seconds mixing it
  • Spend 10 seconds applying it to a blade
  • Deliver the strike with the tagline:
    • *“Venom Strike [Poison Name]!” after your normal damage call If the attack hits and deals direct body damage, the target suffers the effect as if it had been ingested. —- ===== 🧬 Example Poisons ===== ^ Name ^ Type(s) ^ Min Lab ^ PP Cost ^ Effect ^ | Hallucinoid | Ingested | Novice | 4 | Induces vivid hallucinations | | Life Drain | Ingested/Gas | Novice | 4/8 | Victim cannot act; only fend off blows | | Paralyze | Ingested/Gas | Novice | 4/8 | Full paralysis for 10 minutes | | Sleep | Gas/Ingested | Adept | 8/4 | Target enters a 10-minute trance | | Charm | Ingested/Gas | Novice | 4/8 | Victim bonds to first creature seen | | Berserk | Ingested/Gas | Novice | 4/8 | Victim attacks everyone in sight | | Forget Me Not | Ingested | Apprentice| 12 | Prevents memory loss upon resurrection | | Death | Ingested/Gas | Adept | 8/12 | Instant “Dead” status unless resisted | | Fugue | Ingested | Adept | 12 | Replaces a memory with a phrase from poisoner | *This is a sample list. The full list of poisons is available at Check-In or through GM discovery.* —- ===== 🧠 Poison Lore & Identification ===== Characters with Poison Lore may: * Detect the presence of poison in food/drink * Identify its type by examining it for 10 uninterrupted seconds, using verbal count: > “Identifying one… identifying two…” Players without this skill may still detect obvious contamination (such as when multiple poisons are combined). —- ===== 🧼 Removal & Resistance ===== Some poisons can be cured or resisted by: * Healing spells * Antidotes (crafted through Alchemy) * Magical resistances or protections Some effects are delayed or compound—roleplay appropriately and consult staff if unclear. —- ===== Related Sections ===== * Crafting & Alchemy * Status Effects * Magic & Spellcasting —- Volaire LARP** – A gentle touch. A hidden dose. A tale rewritten with a whisper.
operations/public/interactive_rulebook/core/poisons.1747699728.txt.gz · Last modified: 2025/05/20 00:08 by eric

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