Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, this guide will walk you through how magic works in-game—from preparation to packet delivery.
All spellcasters must prepare their spells each day.
Specialization unlocks powerful advanced spells, but is tied to roleplay, discovery, and character progression.
Casting requires three components:
1. **Verbal Incantation** – Must be loud and clear 2. **Spellpacket** – Soft, beanbag projectile 3. **Throw within 3 seconds** of finishing the incantation
If you hesitate, mumble, or miss the packet:
If the spell hits:
Elemental & Standard Damage Spells
Direct Body Spells
Activated Spells
Some higher-level spells (especially levels 11–12) require:
Type | Description |
---|---|
Instant | Takes effect immediately and ends (e.g., damage, disarm) |
Timed | Duration varies by spell (ask a marshal or refer to the spell card) |
One Event | Lasts until event ends or until expended/dispelled |
Sight-Based | Active as long as you can see the target and maintain focus |
If unsure, always ask the caster or staff.
If your spell seems to fail, it could be due to:
If you’re unsure, you may ask:
Beyond standard spellcasting lies:
Higher-level magic is meant to feel rare, hard-earned, and game-altering.
Volaire LARP – Every word of power is a promise, and a price.
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