Table of Contents

Items & Equipment


Weapons, armor, shields, potions, poisons, and magical items are not just tools—they are extensions of your character's capabilities and storytelling. This page provides a clear reference to the rules and mechanics governing items in Volaire LARP, as detailed in the official rulebook.


⚔️ Weapons

All weapons must:

Weapon Types & Damage

Weapon Type Length (inches) Base Damage Notes
Small Weapon ≤ 24 2 Daggers, fists, claws
Short Weapon 26–32 4 One-handed swords, axes, maces
Long Weapon 34–44 4 Longer one-handed weapons
Two-Handed Weapon 48–62 6 Must be held with both hands
Polearms/Spears 60–72 6 No thrusting unless approved; no shield use
Bows/Crossbows N/A 8 10lb draw max; not usable in melee
Thrown Weapons N/A 2 Must be open-cell foam, max 2 per hand

*You must possess the appropriate Weapon Proficiency skill to legally wield a given weapon.*


🛡️ Shields

Shields must:

All shields are subject to inspection for safe construction and use.


🧱 Armor

Armor provides Armor Points (AP)—a buffer that absorbs damage before Health Points (HP) are affected.

Armor Point Calculation

Armor value is based on:

Material Type AP (Torso) Notes
Padded / Gambeson 6 Light cloth armor
Soft Leather 10 Basic defense
Studded / Boiled Leather 12–18 Moderate defense
Chain Mail 24–28 Heavy protection
Metal Plate 28–45 Maximum defense

Costume Armor

New characters (Events 1–2) may use costume-only armor for 5 AP. This requires:

See Crafting & Alchemy for armor repair, construction, and augmentation rules.


✨ Magical Items

Magical items are diverse and may include:

Rules for Use

Expired or misused magical items are subject to confiscation and rule penalties.


⚗️ Potions, Poisons & Alchemy

These items require:

Most consumables:

Detailed rules and recipes are listed in:


🎭 Physreps & Representation

After your fourth event, physreps are required for the following:

Physreps must:

If your item has no physrep, it cannot be used.

Need help crafting or sourcing a physrep? Ask the community or consult staff—we’re happy to help bring your vision to life.



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