operations:public:interactive_rulebook:core:fighter
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operations:public:interactive_rulebook:core:fighter [2025/05/29 05:11] – created eric | operations:public:interactive_rulebook:core:fighter [2025/05/29 05:14] (current) – eric | ||
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====== Fighter ====== | ====== Fighter ====== | ||
- | The Fighter is a front-line powerhouse focused on raw strength, durability, and martial prowess. Trained in a wide array of weapons | + | Live by the sword, die by the sword. Fighters are masters |
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- | ===== 🛡️ Class Overview ===== | + | ===== ⚔️ Class Overview ===== |
- | * **Combat Role:** Frontline | + | * **Combat Role:** Frontline DPS / Tank |
* **Magic Access:** None | * **Magic Access:** None | ||
- | * **Armor Access:** May wear **Light, Medium, or Heavy Armor** | + | * **Armor Access:** May wear up to **100 points** of armor |
- | * **Weapon Access: | + | * **Weapon Access: |
- | * **Best For:** Players who enjoy toe-to-toe combat, tanking, and absorbing punishment | + | * **Health Gain:** **6 Health per level**: |
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===== 💪 Class Perks ===== | ===== 💪 Class Perks ===== | ||
- | | + | Fighters have the broadest combat options of any class: |
- | | + | |
- | * May learn **Terminal Strike**, **Cleave**, | + | |
- | | + | * May learn **Terminal Strike**, **Cleave**, **Weapon Proficiency**, **Wear Extra Armor**, |
- | * May purchase | + | * Can pursue mastery paths such as **Weapon Master** and **Shield Mastery** |
+ | |||
+ | Fighters also benefit from skills like **Fortify** to boost their health scaling and survivability in battle: | ||
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===== 🧱 Restrictions ===== | ===== 🧱 Restrictions ===== | ||
- | * May **not purchase or use spell slots** | + | * Fighters cannot purchase |
- | * May **not perform Ritual Magic** | + | * May not cast **any form of magic** |
- | * May **not cast spells | + | * Cannot |
- | * Cannot | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ===== ⚔️ Roleplay Suggestions ===== | + | |
- | * Fighters | + | There are no other inherent class-based restrictions—Fighters |
- | * You might be a grizzled veteran, a proud duelist, or a stoic guardian | + | |
- | * Let your confidence in battle guide your tone and posture | + | |
- | * Respect the blade—or prove you don’t need to | + | |
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- | ===== 📘 Related Skills | + | ===== 🧭 Roleplay Suggestions |
- | * Weapon Skills: One-Handed, Two-Handed, Small Weapon, Thrown | + | * Consider backgrounds like mercenaries, royal guards, gladiators, or military veterans |
- | * Specialty: Terminal Strike, Cleave, Parry, Disarm | + | * Embrace boldness—Fighters live for the heart of the conflict |
- | * Armor Skills: Light, Medium, Heavy, Wear Extra Armor | + | * Your pride may come from skill, survival, or reputation as a battlefield legend |
- | * Physical: Strength bonuses, Shield Use, Weapon Proficiency | + | |
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- | ===== 🧾 XP Costs ===== | + | ===== 🧾 Notable Skills and Costs ===== |
- | Fighters have the lowest XP costs for martial skills. See the [[operations: | + | ^ Skill Name ^ XP Cost ^ Notes ^ |
+ | | 1-Handed Edged | 50 | Standard melee weapon | ||
+ | | 2-Handed Edged | 80 | Heavier weapons, high damage | ||
+ | | Polearm | ||
+ | | Shield | ||
+ | | Dual Wield | 20 | Wielding two weapons | ||
+ | | Weapon Proficiency | ||
+ | | Wear Extra Armor | 10 | +5 max armor per purchase | ||
+ | | Terminal Strike | ||
+ | | Cleave | ||
+ | | Fortify | ||
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- | **Play a Fighter if you want to lead from the front, take the hits, and control the battlefield | + | **Play a Fighter if you want to dominate |
operations/public/interactive_rulebook/core/fighter.1748495516.txt.gz · Last modified: 2025/05/29 05:11 by eric