operations:public:interactive_rulebook:core:fighter
Differences
This shows you the differences between two versions of the page.
| operations:public:interactive_rulebook:core:fighter [2025/05/29 05:11] – created eric | operations:public:interactive_rulebook:core:fighter [2025/05/29 05:14] (current) – eric | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Fighter ====== | ====== Fighter ====== | ||
| - | The Fighter is a front-line powerhouse focused on raw strength, durability, and martial prowess. Trained in a wide array of weapons | + | Live by the sword, die by the sword. Fighters are masters |
| ---- | ---- | ||
| - | ===== 🛡️ Class Overview ===== | + | ===== ⚔️ Class Overview ===== |
| - | * **Combat Role:** Frontline | + | * **Combat Role:** Frontline DPS / Tank |
| * **Magic Access:** None | * **Magic Access:** None | ||
| - | * **Armor Access:** May wear **Light, Medium, or Heavy Armor** | + | * **Armor Access:** May wear up to **100 points** of armor |
| - | * **Weapon Access: | + | * **Weapon Access: |
| - | * **Best For:** Players who enjoy toe-to-toe combat, tanking, and absorbing punishment | + | * **Health Gain:** **6 Health per level**: |
| ---- | ---- | ||
| Line 16: | Line 16: | ||
| ===== 💪 Class Perks ===== | ===== 💪 Class Perks ===== | ||
| - | | + | Fighters have the broadest combat options of any class: |
| - | | + | |
| - | * May learn **Terminal Strike**, **Cleave**, | + | |
| - | | + | * May learn **Terminal Strike**, **Cleave**, **Weapon Proficiency**, **Wear Extra Armor**, |
| - | * May purchase | + | * Can pursue mastery paths such as **Weapon Master** and **Shield Mastery** |
| + | |||
| + | Fighters also benefit from skills like **Fortify** to boost their health scaling and survivability in battle: | ||
| ---- | ---- | ||
| Line 26: | Line 28: | ||
| ===== 🧱 Restrictions ===== | ===== 🧱 Restrictions ===== | ||
| - | * May **not purchase or use spell slots** | + | * Fighters cannot purchase |
| - | * May **not perform Ritual Magic** | + | * May not cast **any form of magic** |
| - | * May **not cast spells | + | * Cannot |
| - | * Cannot | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ===== ⚔️ Roleplay Suggestions ===== | + | |
| - | * Fighters | + | There are no other inherent class-based restrictions—Fighters |
| - | * You might be a grizzled veteran, a proud duelist, or a stoic guardian | + | |
| - | * Let your confidence in battle guide your tone and posture | + | |
| - | * Respect the blade—or prove you don’t need to | + | |
| ---- | ---- | ||
| - | ===== 📘 Related Skills | + | ===== 🧭 Roleplay Suggestions |
| - | * Weapon Skills: One-Handed, Two-Handed, Small Weapon, Thrown | + | * Consider backgrounds like mercenaries, royal guards, gladiators, or military veterans |
| - | * Specialty: Terminal Strike, Cleave, Parry, Disarm | + | * Embrace boldness—Fighters live for the heart of the conflict |
| - | * Armor Skills: Light, Medium, Heavy, Wear Extra Armor | + | * Your pride may come from skill, survival, or reputation as a battlefield legend |
| - | * Physical: Strength bonuses, Shield Use, Weapon Proficiency | + | |
| ---- | ---- | ||
| - | ===== 🧾 XP Costs ===== | + | ===== 🧾 Notable Skills and Costs ===== |
| - | Fighters have the lowest XP costs for martial skills. See the [[operations: | + | ^ Skill Name ^ XP Cost ^ Notes ^ |
| + | | 1-Handed Edged | 50 | Standard melee weapon | ||
| + | | 2-Handed Edged | 80 | Heavier weapons, high damage | ||
| + | | Polearm | ||
| + | | Shield | ||
| + | | Dual Wield | 20 | Wielding two weapons | ||
| + | | Weapon Proficiency | ||
| + | | Wear Extra Armor | 10 | +5 max armor per purchase | ||
| + | | Terminal Strike | ||
| + | | Cleave | ||
| + | | Fortify | ||
| ---- | ---- | ||
| - | **Play a Fighter if you want to lead from the front, take the hits, and control the battlefield | + | **Play a Fighter if you want to dominate |
operations/public/interactive_rulebook/core/fighter.1748495516.txt.gz · Last modified: 2025/05/29 05:11 by eric