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operations:public:interactive_rulebook:core:fighter

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operations:public:interactive_rulebook:core:fighter [2025/05/29 05:11] – created ericoperations:public:interactive_rulebook:core:fighter [2025/05/29 05:14] (current) eric
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 ====== Fighter ====== ====== Fighter ======
-The Fighter is a front-line powerhouse focused on raw strengthdurability, and martial prowessTrained in a wide array of weapons and armor, Fighters excel in direct combat and battlefield control.+Live by the sworddie by the swordFighters are masters of physical combat, charging into battle with unmatched grit and steel. From broadswords to battleaxesclubs to polearms—Fighters are trained in every form of weaponry and thrive on the front lines where the fight is fiercest.
  
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-===== 🛡️ Class Overview =====+===== ️ Class Overview =====
  
-  * **Combat Role:** Frontline Tank / Physical DPS+  * **Combat Role:** Frontline DPS / Tank
   * **Magic Access:** None   * **Magic Access:** None
-  * **Armor Access:** May wear **Light, Medium, or Heavy Armor** +  * **Armor Access:** May wear up to **100 points** of armor 
-  * **Weapon Access:** May purchase **all weapon skills and proficiencies** +  * **Weapon Access:** No inherent weapon or skill restrictions 
-  * **Best For:** Players who enjoy toe-to-toe combat, tanking, and absorbing punishment+  * **Health Gain:** **6 Health per level**:contentReference[oaicite:0]{index=0}
  
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 ===== 💪 Class Perks ===== ===== 💪 Class Perks =====
  
-  May purchase **any One-Handed or Two-Handed weapon skill** +Fighters have the broadest combat options of any class: 
-  Has access to **Weapon Masteries** + 
-  * May learn **Terminal Strike**, **Cleave**, and other specialty fighting skills +  Full access to **1-Handed**, **2-Handed****Polearms**, **Thrown**, **Staff**, **Shields**, and **Dual Wield** 
-  Gains **access to Heavy Armor**, enabling strong defensive builds +  * May learn **Terminal Strike**, **Cleave**, **Weapon Proficiency**, **Wear Extra Armor**, and **Shield Parry** 
-  * May purchase **Strength bonuses** at class rate+  * Can pursue mastery paths such as **Weapon Master** and **Shield Mastery** 
 + 
 +Fighters also benefit from skills like **Fortify** to boost their health scaling and survivability in battle:contentReference[oaicite:1]{index=1}.
  
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 ===== 🧱 Restrictions ===== ===== 🧱 Restrictions =====
  
-  * May **not purchase or use spell slots** +  * Fighters cannot purchase **spell slots** 
-  * May **not perform Ritual Magic** +  * May not cast **any form of magic** 
-  * May **not cast spells of any kind** +  * Cannot perform **Ritual Magic**
-  * Cannot learn **Alchemy**, **Enchanting**, or other crafting-based magics unless allowed by race or special skills +
- +
----- +
- +
-===== ⚔️ Roleplay Suggestions =====+
  
-  * Fighters come from all walks of life: soldiers, mercenaries, guards, champions +There are no other inherent class-based restrictions—Fighters are designed to be versatile and durable combatants.
-  * You might be a grizzled veteran, a proud duelist, or a stoic guardian +
-  * Let your confidence in battle guide your tone and posture +
-  * Respect the blade—or prove you don’t need to+
  
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-===== 📘 Related Skills =====+===== 🧭 Roleplay Suggestions =====
  
-  * Weapon Skills: One-HandedTwo-HandedSmall WeaponThrown +  * Consider backgrounds like mercenariesroyal guardsgladiatorsor military veterans 
-  * Specialty: Terminal Strike, Cleave, Parry, Disarm +  * Embrace boldness—Fighters live for the heart of the conflict 
-  * Armor Skills: Light, Medium, Heavy, Wear Extra Armor +  * Your pride may come from skillsurvivalor reputation as a battlefield legend
-  * Physical: Strength bonusesShield UseWeapon Proficiency+
  
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-===== 🧾 XP Costs =====+===== 🧾 Notable Skills and Costs =====
  
-Fighters have the lowest XP costs for martial skills. See the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]] for full breakdown.+Skill Name           ^ XP Cost ^ Notes                             ^ 
 +| 1-Handed Edged       | 50      | Standard melee weapon             | 
 +| 2-Handed Edged       | 80      | Heavier weapons, high damage      | 
 +| Polearm              | 80      | Long reach combat                 | 
 +| Shield               | 50      | Use of standard shield            | 
 +| Dual Wield           | 20      | Wielding two weapons              | 
 +| Weapon Proficiency   | 150     | +1 damage per purchase            | 
 +| Wear Extra Armor     | 10      | +5 max armor per purchase         | 
 +| Terminal Strike      | 100     | Drops target to Terminal status   | 
 +| Cleave               | 150     | Drops target to Dead status       | 
 +| Fortify              | 30      | Adds bonus HP per level           |
  
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-**Play a Fighter if you want to lead from the fronttake the hits, and control the battlefield with sheer force.**+**Play a Fighter if you want to dominate the battlefieldwithstand heavy hits, and swing with unrelenting power.**
  
operations/public/interactive_rulebook/core/fighter.1748495516.txt.gz · Last modified: 2025/05/29 05:11 by eric

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