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operations:public:interactive_rulebook:core:fighter

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Fighter

The Fighter is a front-line powerhouse focused on raw strength, durability, and martial prowess. Trained in a wide array of weapons and armor, Fighters excel in direct combat and battlefield control.


🛡️ Class Overview

  • Combat Role: Frontline Tank / Physical DPS
  • Magic Access: None
  • Armor Access: May wear Light, Medium, or Heavy Armor
  • Weapon Access: May purchase all weapon skills and proficiencies
  • Best For: Players who enjoy toe-to-toe combat, tanking, and absorbing punishment

💪 Class Perks

  • May purchase any One-Handed or Two-Handed weapon skill
  • Has access to Weapon Masteries
  • May learn Terminal Strike, Cleave, and other specialty fighting skills
  • Gains access to Heavy Armor, enabling strong defensive builds
  • May purchase Strength bonuses at class rate

🧱 Restrictions

  • May not purchase or use spell slots
  • May not perform Ritual Magic
  • May not cast spells of any kind
  • Cannot learn Alchemy, Enchanting, or other crafting-based magics unless allowed by race or special skills

⚔️ Roleplay Suggestions

  • Fighters come from all walks of life: soldiers, mercenaries, guards, champions
  • You might be a grizzled veteran, a proud duelist, or a stoic guardian
  • Let your confidence in battle guide your tone and posture
  • Respect the blade—or prove you don’t need to

  • Weapon Skills: One-Handed, Two-Handed, Small Weapon, Thrown
  • Specialty: Terminal Strike, Cleave, Parry, Disarm
  • Armor Skills: Light, Medium, Heavy, Wear Extra Armor
  • Physical: Strength bonuses, Shield Use, Weapon Proficiency

🧾 XP Costs

Fighters have the lowest XP costs for martial skills. See the XP & Skill Cost Tables for full breakdown.


Play a Fighter if you want to lead from the front, take the hits, and control the battlefield with sheer force.

operations/public/interactive_rulebook/core/fighter.1748495516.txt.gz · Last modified: 2025/05/29 05:11 by eric

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