operations:public:interactive_rulebook:core:fighter
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Table of Contents
Fighter
The Fighter is a front-line powerhouse focused on raw strength, durability, and martial prowess. Trained in a wide array of weapons and armor, Fighters excel in direct combat and battlefield control.
🛡️ Class Overview
- Combat Role: Frontline Tank / Physical DPS
- Magic Access: None
- Armor Access: May wear Light, Medium, or Heavy Armor
- Weapon Access: May purchase all weapon skills and proficiencies
- Best For: Players who enjoy toe-to-toe combat, tanking, and absorbing punishment
💪 Class Perks
- May purchase any One-Handed or Two-Handed weapon skill
- Has access to Weapon Masteries
- May learn Terminal Strike, Cleave, and other specialty fighting skills
- Gains access to Heavy Armor, enabling strong defensive builds
- May purchase Strength bonuses at class rate
🧱 Restrictions
- May not purchase or use spell slots
- May not perform Ritual Magic
- May not cast spells of any kind
- Cannot learn Alchemy, Enchanting, or other crafting-based magics unless allowed by race or special skills
⚔️ Roleplay Suggestions
- Fighters come from all walks of life: soldiers, mercenaries, guards, champions
- You might be a grizzled veteran, a proud duelist, or a stoic guardian
- Let your confidence in battle guide your tone and posture
- Respect the blade—or prove you don’t need to
📘 Related Skills
- Weapon Skills: One-Handed, Two-Handed, Small Weapon, Thrown
- Specialty: Terminal Strike, Cleave, Parry, Disarm
- Armor Skills: Light, Medium, Heavy, Wear Extra Armor
- Physical: Strength bonuses, Shield Use, Weapon Proficiency
🧾 XP Costs
Fighters have the lowest XP costs for martial skills. See the XP & Skill Cost Tables for full breakdown.
Play a Fighter if you want to lead from the front, take the hits, and control the battlefield with sheer force.
operations/public/interactive_rulebook/core/fighter.1748495516.txt.gz · Last modified: 2025/05/29 05:11 by eric