Table of Contents

Combat Rules


Combat in Volaire is designed to be immersive, safe, and theatrical—a collaborative performance, not a contest of strength.


⚔️ Combat Overview

Combat is a form of physical roleplay using foam boffer weapons, spellpackets, and clear verbal calls.

Key Principles:


🗣️ Damage Calls & Taglines

If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify.


🧱 Armor, Health & Damage Flow

Damage is absorbed in this order:

1. **Cloak** – Negates specific effect types.
2. **Spell Shield** – Blocks one spell effect.
3. **Magical Armor** – Temporary armor granted by spells/items.
4. **Physical Armor** – Worn armor, takes damage before HP.
5. **Resist** – Used to ignore a specific effect.
6. **Temporary HP** – Magical HP granted by potions or abilities.
7. **Health Points (HP)** – When reached, status effects begin.

🛡️ Weapon & Shield Rules

Legal Weapon Use:

Illegal Weapon Use:

Shield Rules:


🧙 Spell Damage vs Weapon Damage

Weapon Damage: Follows the flow: Armor → HP

Spell Damage:


🩸 Status Effects in Combat

Status effects only apply once damage reaches HP.

Common Effects:


☠️ Killing Blows

To end an incapacitated character:

Physical Method:

1. Place weapon to target’s torso.
2. Say: “Killing blow 1… 2… 3.”  
(Must be uninterrupted and deliberate.)

Magical Method:

1. Incant full spell ending with “Killing Spell!”
2. Hit with spellpacket to torso/back.

🧠 When Attacks Don’t Land

Reasons your attacks may not be working:

You may politely check: “OOP—Are you taking damage?”

Do not assume cheating—ask or report if needed.


🧍‍♂️ Dying, Death & Aftermath

Use appropriate gestures (lying still, fist/weapon on head) to indicate status.



Volaire LARPHit with purpose. Fall with drama. Fight for the story.



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