operations:public:interactive_rulebook:core:classes
Table of Contents
Character Classes
Your class defines your character’s core skills, combat style, and progression path. While races define who you are, classes define what you do. All characters must choose a class at creation.
⚔️ Standard Classes
These are available to all players without restriction.
- Fighter – Masters of weapons and endurance. Fighters are durable front-line warriors with high health and combat utility.
- Rogue – Agile skirmishers who specialize in stealth, poisons, traps, and precision strikes.
- BattleMage – Spell-slinging warriors who blend martial ability with limited magic casting.
- Mage – Full casters focused on elemental power, ritual magic, and spell mastery.
Each standard class comes with:
- A unique XP cost table
- Restrictions on armor and weapon use
- Access to specific skills and spell slot progression
⚠️ Restricted Classes
These require Race Marshal approval and may only be taken after consistent play and narrative justification.
- Knight – Heavily armored warriors sworn to chivalric codes. Must be approved and follow strict in-play obligations.
- Ranger – Nature-bound trackers and guerrilla fighters with access to unique skill trees and survival perks.
🎓 Choosing a Class
Your class affects:
- XP cost for skills and abilities
- Access to armor and weapon types
- Spellcasting potential
- Eligibility for in-game roles or organizations
Most classes cannot be changed after your first event without staff approval. Choose wisely!
📘 Class Guidelines
- You may only have one class at a time
- Some races are prohibited from taking certain classes (e.g., Pixies may not be Mages)
- Your class must be recorded and approved at character check-in
- If your class includes spellcasting, review the Magic & Spellcasting section
🛡️ Class Comparison Chart
Class | Armor Access | Spell Access | Combat Focus |
---|---|---|---|
Fighter | Heavy | None | Tanking, Melee DPS |
Rogue | Light/Medium | None | Stealth, Traps, Backstab |
BattleMage | Medium | Partial | Hybrid Combat/Casting |
Mage | None | Full | Rituals, Damage Spells |
Knight (*) | Heavy | Limited | Authority, Defense, Roleplay |
Ranger (*) | Medium | Limited | Tracking, Survival, Bows |
(*) Restricted Class – Requires approval
For specific XP tables and skill access, see the XP & Skill Cost Tables.
operations/public/interactive_rulebook/core/classes.txt · Last modified: 2025/05/29 05:11 by eric