operations:public:world_lore
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
operations:public:world_lore [2025/05/29 06:07] – created eric | operations:public:world_lore [2025/06/13 04:27] (current) – [Other Realms and Peoples] eric | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
- | This page introduces | + | This page serves as a living archive of the known world of **Volaire**, capturing its geography, culture, power structures, and historical roots. Whether you're a new player building your first backstory or a veteran seeking deeper connections to the setting, |
---- | ---- | ||
- | ===== 🌍 The Continent of Tala ===== | + | ===== The Continent of Tala ===== |
- | Tala is a vast and fractured land—a single great continent | + | Tala is a vast and often unforgiving |
- | Much of the land is harsh and uninhabitable, but what remains is fiercely contested. The world has not been unified in centuries. Today’s empires and kingdoms rise from ash and ambition, each clinging | + | Tala consists |
---- | ---- | ||
- | ===== 🏛 Political Powers | + | ===== The Ariadnian Empire |
+ | The dominant human empire in western Tala, **Ariad** is a fractured yet enduring relic of a once-glorious civilization. Known for its diversity of arcane practices, its openness to unconventional power, and the ideological split between its major baronies, Ariad represents a chaotic balance between liberty and self-serving ambition. | ||
- | === 🦅 The Ariadnian Empire | + | ==== Major Baronies |
+ | The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power: | ||
- | Once the crown jewel of the continent, the **Ariadnian Empire** is now a tenuous alliance of city-states | + | <WRAP center round box 100%> |
+ | === Seshtau === | ||
+ | Ruled from the necromantic capital | ||
+ | </ | ||
- | * Known for disciplined military, pragmatic politics, and arcane infrastructure. | ||
- | * Values structure, honor, and public service—but is haunted by rigid tradition and secrecy. | ||
- | * Many citizens have a “duty-before-self” attitude, especially those raised in core territories. | ||
- | * The Empire considers Volaire Proper a sovereign territory but rarely intervenes directly. | ||
- | **Notable Location:** | + | <WRAP center round box 100%> |
- | * **Volaire Proper** – A political and magical hub built on the bones of fallen guilds. Its ruins and districts hold secrets from all three ages. | + | === Forsetidale === |
+ | The home of the balanced blade, | ||
+ | </ | ||
- | --- | ||
- | === 🐺 The Kingdom of Leib Olmai === | + | <WRAP center round box 100%> |
+ | === Tuatha | ||
+ | The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, | ||
+ | </ | ||
- | A kingdom of forests, rivers, and strong bloodlines, **Leib Olmai** is both proud and pragmatic. Its people tend to be fiercely loyal to their own kin and culture, but its leaders have taken a broader interest in diplomacy and expansion. | ||
- | * Known for hunters, herbalists, and warrior-monks who revere strength | + | Each barony has its own embassy, military guard, and approach to magic, governance, |
- | * Blends martial tradition with deep lore-keeping—both sword and scroll | + | |
- | * Politics are shaped by family lines, with long rivalries | + | |
- | + | ||
- | **Notable Location: | + | |
- | * **Verasi** – A powerful trade city built along intersecting rivers. Its scholars and merchants often clash in the public square, but its influence continues to grow. | + | |
---- | ---- | ||
- | ===== 🏙 Major Cities | + | ===== The Kingdom of Leib-Olmai |
+ | To the east lies **Leib-Olmai**, | ||
- | These cities are recognized across Tala as cultural, political, or magical power centers. Characters from these cities may be well-traveled, politically entangled, or simply trying to escape | + | Led by **King Lirum-Duhl IV**, with his successors vying quietly beneath him, the kingdom is a breeding ground for philosophical intrigue, |
- | === 📍 Volaire Proper === | + | ---- |
- | * Built atop ruins of the Mage’s Guild and former High Circle of the Guild of Light. | + | ===== Other Realms |
- | * Now fractured, | + | Beyond |
- | * Arcane storms sometimes erupt from beneath the city. Some believe the land itself remembers. | + | |
- | A character from Volaire Proper likely knows hardship, compromise, and how to survive among shifting loyalties. | + | * **The Ramtovi Caravans** – Nomadic traders and mystics, loyal to one another and fiercely independent. |
+ | * **The Wild Elven Groves** – Secluded and anti-arcane, | ||
+ | * **The Dwarven Holds of Qualtah** – Isolated mining settlements full of tradition, treasure, and grudge. | ||
+ | * **The Hidden Courts of the Fae** – Chaotic, unpredictable, | ||
- | --- | + | The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of [[The Shattering]], |
- | === 📍 Verasi === | + | ---- |
- | * The jewel of Leib Olmai. A walled city renowned for diplomacy, scholarly pursuits, | + | ===== Guilds |
- | * Home to several minor noble houses, temple ruins repurposed into guild halls, | + | Several major organizations once anchored the town of Volaire |
- | * Known for hosting | + | |
- | Characters from Verasi may be well-spoken, culturally aware, or trained | + | * **The Mage's Guild** – Center of arcane research and ritual development. Now fractured, with rogue sects still roaming. |
+ | * **The Guild of Light** – Once a bastion of healing and protection. Now mostly in ruins. | ||
+ | * **The Artisan' | ||
+ | |||
+ | New characters may discover fragments of these orders | ||
---- | ---- | ||
- | ===== 📚 Using This for Backstories | + | ===== World Themes and Player Hooks ===== |
+ | The world of Volaire is shaped by the following recurring themes: | ||
- | You can choose to come from: | + | * **Survival through Adaptation** – Magic, undeath, and invention offer power—but at what cost? |
- | * A capital city (e.g., Volaire, Verasi) | + | * **Ideological Division** – Kingdoms, baronies, and guilds all interpret morality and magic differently. |
- | * A remote village under empire control | + | * **Legacy and Ruin** – The ruins of ancient empires hold knowledge, relics, and dangers. |
- | * An independent outpost or ruin between | + | * **Mystery in the Margins** – Hidden truths lie beneath the surface, often protected by lies, oaths, or forgotten spells. |
- | | + | |
- | Ask yourself: | + | ---- |
- | * Does your character trust power—or resent | + | |
- | | + | ===== A Note on Geography ===== |
- | * Do they see the world as worth saving… or replacing? | + | Geography in Volaire is **intentionally mutable**—not because |
+ | |||
+ | This allows both players and Game Managers freedom to craft new places without needing rigid cartography. Towns grow or fall based on plot. Mountains may be swallowed by shadow. What matters most is **how your character interacts** with the world they walk in. | ||
---- | ---- | ||
- | ===== 🌐 Future Expansions | + | ===== For New Players |
+ | If you are creating a new character and seeking to tie them into the world, consider these questions: | ||
- | This page will grow to include: | + | |
- | | + | * What barony, kingdom, or independent faction shaped their early life? |
- | * Trade routes, magical ley lines, and border conflicts | + | * Do they believe in personal freedom, civic duty, arcane supremacy, or natural balance? |
- | * Minor kingdoms and rogue city-states | + | * Have they witnessed ruins, horrors, or wonders that changed them? |
- | * Famous figures, fallen powers, and historical flashpoints | + | * How do they view the fractured world they now walk—and what do they hope to build, or destroy? |
---- | ---- | ||
- | **The world is vast, splintered, and watching. Where you come from matters—but what you do next matters more.** | + | ---- |
+ | <wrap em> | ||
+ | [[operations: |
operations/public/world_lore.1748498823.txt.gz · Last modified: 2025/05/29 06:07 by eric