operations:public:interactive_rulebook:races:high_elf
Differences
This shows you the differences between two versions of the page.
operations:public:interactive_rulebook:races:high_elf [2025/05/29 04:55] – created eric | operations:public:interactive_rulebook:races:high_elf [2025/05/29 04:56] (current) – eric | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== High Elf ====== | ====== High Elf ====== | ||
- | Graceful, ancient, and deeply attuned to the arcane, High Elves are the inheritors of a magical legacy etched into their very blood. Their lives are long, their memories longer, and their expectations | + | The most common type of Elf in Volaire, High Elves are a race steeped in arcane knowledge and tradition. With long lifespans and an insatiable thirst for magic, they often walk a delicate balance between benevolent mentors and proud isolationists. |
---- | ---- | ||
===== 🌍 Lore ===== | ===== 🌍 Lore ===== | ||
- | High Elves claim descent from the eldest spellweavers, | + | High Elves arrived in Volaire long before most other races. Once primitive, their culture transformed after the discovery of magic, pushing them toward mastery of the arcane arts. Their extended lives are attributed to this deep magical connection. |
- | They view magic as sacred, structured, and beautiful. Artistry and intellect are paramount, and even their warriors approach combat with the precision of practiced choreography. | + | Though they seek to help the world, |
- | + | ||
- | In a world unraveling at the seams, High Elves often see themselves as reluctant stewards of civilization—carrying the burdens of lost perfection in a world of fading light. | + | |
---- | ---- | ||
Line 16: | Line 14: | ||
**Advantages: | **Advantages: | ||
- | * +1 Max Mana | + | |
- | * +1 to all Ritual Magic and Spellcraft | + | * May purchase **Decipher Script**, **First Aid**, **Healing Arts**, **Spellcraft**, and **Read/ |
- | * May detect magical fields or active enchantments with focused concentration (RP-based) | + | * May purchase **7th-level specialized spell slots** at half cost. |
+ | * May purchase **Resist Metabolic**. | ||
**Disadvantages: | **Disadvantages: | ||
- | * -1 Max HP | + | |
- | | + | * May **not purchase** Two-Handed weapon skills or their Mastery. |
- | | + | * Must pay **+50 XP** for each Weapons Proficiency. |
- | + | * Must pay **+100 XP** for each purchase of the **Terminal Strike** skill. | |
- | ---- | + | * May **never learn the Cleave** skill. |
- | + | * Will not willingly associate with **Drow** unless absolutely necessary: | |
- | ===== 🎭 Roleplay Notes ===== | + | |
- | * High Elves are poised, measured, and often emotionally distant. | + | |
- | * They dislike chaos, messiness, and improvisation. | + | |
- | * Even among allies, they may default to condescension or exasperated patience. | + | |
- | * Their disdain for brute strength and reckless behavior can cause friction. | + | |
---- | ---- | ||
===== 🎨 Costuming Requirements ===== | ===== 🎨 Costuming Requirements ===== | ||
- | * Elven ears are **mandatory** and must be visible | + | * You must wear **pointed ears** at all times. |
- | * Clean, elegant attire in rich or regal tones (silver, gold, white, blue, etc.) | + | |
- | * Costuming should imply nobility or ancient magic (robes, sashes, filigree, embroidery) | + | |
- | * Hairstyles should be neat, braided, or adorned | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ===== 📚 Recommended For ===== | + | |
- | * Ritualists, Mages, and Arcane scholars | + | |
- | * Players who enjoy elitist or diplomatic tension | + | |
- | * Crafters of magical items and spell-based builds | + | |
- | * Characters with long memories and even longer grudges | + | |
---- | ---- | ||
- | ===== 🧭 Tips for Playing a High Elf ===== | + | ===== 🧭 Roleplay |
- | * Speak with formality | + | * Emphasize your elven pride—measured speech, refined dress, |
- | * Use your magic as an art form—rituals should feel like performances. | + | * Consider how long your character has lived and what wisdom (or biases) they’ve gained over centuries. |
- | * Let your pride be both your armor and your downfall. | + | * Tension with Drow should |
- | **Play a High Elf if you want to embody elegance, arcane mastery, and a trace of tragic superiority.** | + | **Play a High Elf if you want to be a master of magic, an archer of legend, or a relic of a fading golden age.** |
operations/public/interactive_rulebook/races/high_elf.1748494545.txt.gz · Last modified: 2025/05/29 04:55 by eric