Table of Contents
Half-Fiend (Restricted/Limited)
Half-Fiends are the war-born scions of a once-enslaved people who now seek dominion. With an unshakable belief in their superiority and unmatched resilience, these fearsome half-bloods stride into battle with pride and fury. Their origins are unknown—but their hunger for power is unmistakable.
🌍 Lore
Though their celestial counterparts bring balance, the Half-Fiends embrace ambition. Descended from something infernal, they bear a darkness in their blood and a desire for conquest in their bones. They walk openly in the world now, but the whisper of their lineage carries fear in every corner.
Not truly evil, Half-Fiends see themselves as rightful rulers—meant to be feared, respected, and obeyed.
⚔️ Racial Traits
Advantages:
- Begin with +3 Strength and +8 Health
- Gain +1 additional Health per level
- May purchase all Weapon Skills at half cost, except:
- Masteries
- Terminal Strikes
- Cleaves
- Assassinates
- Backstabs
- Weapon Proficiencies
- Start with a Darkness Taint (can be healed by Darkness magics and taglines)
- May purchase Resist Light once every 5 levels
- May purchase Resist Metabolic starting at level 10 (max 3)
- May purchase Poison Making at -10 XP per level
Disadvantages:
- Harmed by all Light magics and taglines
- May never use Light Magic or items containing, controlling, or created by Light Magic
- Take double damage from gold weapons or items, and may never wear or handle gold
🎨 Costuming Requirements
- 50% of all exposed skin must be purple
- Must have at least one horn and a spaded tail
🧭 Roleplay Tips
- You are not a villain—you are a conqueror with pride and purpose
- Flaunt your strength; command fear and respect
- Let your disdain for Light magic and its users be palpable
Play a Half-Fiend if you want to unleash your inner fury, rise through power and pain, and dominate the battlefield with dark might.