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operations:public:interactive_rulebook:mechanics:timers [2025/05/29 05:53] – created ericoperations:public:interactive_rulebook:mechanics:timers [2025/06/16 02:18] (current) – [📣 Counted Actions] eric
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 ====== Timers, Counters & Durations ====== ====== Timers, Counters & Durations ======
-In Volairemany spells, skills, and effects are governed by specific durations or counted actions. This page outlines the official definitions and protocols for handling those timers in play.+Many skills, spells, and effects in Volaire are governed by precise timers or require players to complete audible count-based actions. This page outlines all officially recognized durations and counted actions.
  
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 ^ Duration Type ^ Description ^ ^ Duration Type ^ Description ^
-| **Instant** | The effect occurs immediately and does not persistExample: damage, knockbackor item disarm. | +| **Instant**       | The effect occurs immediately. No count or timer is required. Examples: damage, status infliction, item interactions. | 
-| **Timed** | The effect lasts specified time—often 10 minutes, 1 minute, or other noted period. | +| **Timed**         | The effect has specific time limit, typically 10 seconds, 1 minute, or 10 minutes. | 
-| **Event** | The effect lasts until the end of the current event or until discharged (e.g. protective wards). | +| **Event Duration**| The effect lasts until the end of the current game event or until used/dispelled. | 
-| **Sight Duration** | Effect ends if the caster diesfalls unconscious, leaves the area, or the spell is dispelled. | +| **Sight Duration**| The effect lasts until the caster is out of line of sight, unconscious, dead, or the spell is broken. | 
-| **Dormant** | The effect is stored until triggered or discharged. Can last up to 1 event unless otherwise stated. |+| **Dormant**       A pre-cast or stored effect that remains ready until discharged or overwrittenTypically lasts 1 event or as defined by the ritual. |
  
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 ===== 📣 Counted Actions ===== ===== 📣 Counted Actions =====
  
-Some actions in Volaire require a verbal countdown to complete, simulating time spent performing the action.+Some actions require a clear and audible countdown to simulate time spent on the task.
  
-^ Action ^ Count Type ^ Completion Rule +^ Action ^ Required Count ^ Completion Rules 
-| **Healing with Bandages** | Bandaging 1... 10” 10-count; must be uninterrupted and spoken aloud. | +| **Bandaging (First Aid)**     60-count ("Bandaging 1...10"Must be spoken clearly and uninterrupted. | 
-| **Searching an Unconscious Body** | “Searching 1... 10” | 10-count; at the end, you learn all items carried. | +| **Shaking Awake (Sleep/Unconscious)** | 10-count ("Shaking one... ten"Must be physically roleplayed with contact. | 
-| **Shaking Awake (Sleep/Unconscious)** | Shaking one... ten” 10-count; ends Sleep or Unconscious if completed. | +| **Cutting Out (Web/Entangle)**| 10-count ("Cutting one... ten"Roleplay cutting motions; may be assisted by others. | 
-| **Cutting Out of Web/Entangle** | Cutting one... ten” 10-count while roleplaying cutting motions. | +| **Killing Blow**              | 3-count ("Killing blow 1... 2... 3"Blade must be in contact with target and uninterrupted. | 
-| **Administering Elixirs/Potions** | 3 seconds You must hold the bottle to lips and count to three aloud. | +| **Administering Potion/Elixir** | 3 seconds aloud Bottle must be held to lips with verbal count. |
-| **Killing Blow** | “Killing blow 1... 2... 3” Must place blade/spell to target and complete count uninterrupted. |+
  
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 ^ Status ^ Duration ^ Ends When... ^ ^ Status ^ Duration ^ Ends When... ^
-| **Unconscious** | 10 minutes | You are healed or shaken awake. | +| **Unconscious**   | 10 minutes | The character is healed or successfully shaken awake. | 
-| **Bleeding Out** | 60 seconds | You are healed (minus 1 HP)or timer expires. | +| **Bleeding Out**  | 60 seconds | A healing effect is applied (they return at -1 HP) or timer expires. | 
-| **Dead** | 5 minutes | You are revived by magic, or enter Spirit State. | +| **Dead**          | 5 minutes | The character is revived or transitions to Spirit State. | 
-| **Spirit** | Until resurrected | You reach a Resurrection Circle or are Detected. |+| **Spirit**        | Until resurrected | Ends when reaching a Resurrection Circle or being summoned. |
  
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-===== 📜 Spell Duration Notes =====+===== 🧠 Important Notes =====
  
-  * **If unsure about a spell’s duration**, ask the spellcaster or consult Marshal+  * All counted actions must be **spoken aloud and clearly**. Whispering or rushing count invalidates it
-  * Some effects can only be ended early via **Dispel**, **Cleanse**, or specific **counterspells**. +  * If a counted action is **interrupted** (e.g.by damage, knockback, spell effect), it must be restarted. 
-  * Duration spells always override base effects—if spell says “10 minutes,” it persists unless interrupted.+  * **Searching** a body is **not a counted action**. If a character is unconscious or dead, you may check their items immediately (in-play only)
 +  * Some effects (e.g., Cleanse, Dispel, or special skills) can reduce or remove durations early. 
 +  * If **Hold** is calledtimers **pause** and resume once Hold ends unless otherwise ruled.
  
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-===== 🧠 Clarifications & Edge Cases ===== +**When seconds matterclarity counts. Speak your timeknow your line, and play fair with every countdown.** 
- +----
-  * **Interrupts** (combat hitsmovementor talking) can cancel most 10-count actions. +
-  * **You must roleplay the count clearly**—whispers or silent counting are invalid. +
-  * **Paused timers (e.g., due to Hold)** resume exactly where they left off unless ruled otherwise.+
  
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-**Time in Volaire is magical, mechanical, and meaningful. Honor your counts. Own your durations.** +<wrap em>**Navigation:**   
 +[[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap>
operations/public/interactive_rulebook/mechanics/timers.1748498033.txt.gz · Last modified: 2025/05/29 05:53 by eric

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