operations:public:interactive_rulebook:mechanics:tags
Table of Contents
Glossary & Tags
This glossary defines important terminology used throughout the Volaire rulebook and in-game systems. This is a living page, updated as needed to reflect official wording from the rulebook.
📘 Glossary of Terms
Term | Definition |
---|---|
Armor Rating | The numeric value representing the amount of physical protection worn by a player, calculated by region and material. |
Augmentation | A magical or alchemical enhancement that improves an item, ritual effect, or character ability. |
Backstab | A stealth-based melee skill usable only with proper positional advantage. |
Bind | A magical effect that prevents movement or action. |
Bound | A status in which the character is physically or magically restrained. |
Class Ability | A unique skill or action granted by a character’s class. |
Crafting | A system used to create items via recipes and production points. |
Dispel | An effect that removes or nullifies an active magical effect. |
Dormant | A state in which a spell has been cast but is not yet triggered. |
Downtime | The period between events used for crafting or roleplay actions. |
Effect | A mechanical or magical outcome applied by a skill, spell, or attack. |
Familiar | A non-combat magical companion created via ritual that enhances a character's abilities. |
Focus Component | A rare component used to enhance ritual success or accuracy. |
Forge Level | The level of Blacksmithing or Armorsmithing required to create a recipe. |
Game Manager (GM) | A staff member overseeing mechanics and story. |
General Spell | A spell available to all casters, not tied to a specialty school. |
Hold | A call used to pause gameplay for safety reasons. |
Invest/Divest | Ritual actions used to link or sever magical connections. |
Limit (Race/Class) | Restrictions requiring GM approval to play a specific race or class. |
Line of Sight | A target is visible unless obscured by full cover or environmental effect. |
Marshal | A staff member responsible for enforcing game rules. |
Massive | An attack that cannot be blocked by weapons or shields, but can be dodged. |
Mystical Resource | A catch-all term for rare materials in high-level crafting or rituals. |
Paralyze | A status that renders the target completely immobile and silent. |
Physical Web | Restricts all movement below the neck; can be cut out on a 10-count. |
Prestige Class | An advanced class available only after level 30 and certain in-play progress. |
Production Points (PP) | Points used to create items like weapons, armor, alchemy, and poisons. |
Prop | A physical object representing an in-play item or magical effect. |
Ritual | A powerful magical process requiring a Ritual Marshal and specific components. |
Ritual Marshal | A staff member who oversees ritual casting and rules enforcement. |
Sleep | A status effect that incapacitates the target for 10 minutes or until awakened. |
Status Effect | A temporary condition that alters a character's abilities or state. |
Summoning | A magical action to bring forth creatures or objects. |
Taint | A magical attribute that defines how spells interact with the target. |
Threshold | A passive ability that negates all damage below a set number. |
Vorpal | An effect or item that enhances weapon damage or grants special effects. |
Waylay | A stealth attack skill used to render a target unconscious. |
Weapon Skill | Grants the ability to wield and use a specific weapon type. |
Web | Like Physical Web, this binds limbs and restricts movement below the neck. |
🏷️ Taglines & Call Examples
Tagline | Effect Summary |
---|---|
Massive | Damage cannot be blocked by weapons or shields. Still dodgeable. |
Sleep | Trance-like state. 10-minute duration or until “shaken awake” on 10-count or 10 direct Body damage. |
Paralyze | Total immobility. Cannot move, speak, or fight. Lasts 10 minutes or until cured. |
Poison | Target is violently ill. May crawl, but cannot cast or attack. Lasts 10 minutes. |
Life Drain | Target may not fight or cast, only defend from killing blows. |
Bind | Arms are locked to the sides. You may talk and move your legs. |
Agony | Intense pain. You may scream and crawl, but cannot act. Lasts 10 minutes. |
Entangle | Prevents movement. Can be dodged or “cut out” on a 10-count. |
Web / Physical Web | You are frozen from the neck down. Must be cut out or wait 10 minutes. |
Don’t see a term here? Submit it via the Support Ticket System and we’ll add it!
Navigation: Return to Wiki Home | Interactive Rulebook Hub
operations/public/interactive_rulebook/mechanics/tags.txt · Last modified: 2025/05/29 06:21 by eric