Out-of-Combat Systems

Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, and progressions occur outside of direct combat. This page summarizes all out-of-combat systems relevant to downtime, crafting, research, rituals, and character growth.
🧪 Crafting Between Events
Crafting is primarily handled at Check-In at each event, but your choices and investments are made between events. Here’s what happens:
Production Points (PP) are calculated based on your crafting skill level, character level, lab quality, and event attendance.
You turn in silver, tags, and components at Check-In to receive item tags for use during that event.
Any unused Production Points do not carry over to future events.
Items you craft have a 1-year shelf life from date of creation.
Crafting includes:
Alchemy (e.g., bombs, solvents, elixirs)
Potions
Poisons
Weapon/Armor forging and repair
Trap creation
Labs are required for all crafting types (see Labs, Components & Recipes).
✍️ Spending Experience Points (XP)
XP is awarded after each event. You may:
Spend XP immediately at Check-Out by writing instructions on your event envelope.
Include Teacher Cards when buying advanced skills that require instruction.
Bank XP for later use by indicating so clearly on your envelope.
XP may be spent on:
⚠️ Unclear XP requests will not be processed until clarified via support ticket.
🔮 Ritual Submissions
While rituals must be physically performed in-game, you may request approval or clarification on ritual scrolls and components between events.
Guidelines:
All rituals require a valid scroll, components, and light source
Ritual scrolls must be approved by a Ritual Marshal
Scroll lore requirements and complexity may vary—FOIP encouraged!
If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability
🧠 Research, Lore & Plot Hooks
Curious players may pursue research, uncover hidden lore, or follow story arcs between events via the following methods:
Submit a Research Request to the Plot Team or Game Manager
Include a summary of the character's actions, goals, and any relevant props
Approved requests may result in:
Scrolls
Lore reveals
Crafting advancements
Unlocking rituals or rare recipes
Not all submissions yield results, and staff may request FOIP (Find Out In Play) instead.
🐾 Tracking, Traps & Scouting
Some skills like Tracking and Trapmaking can begin between events:
These systems are largely narrative and driven by staff coordination. They may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution.
📫 Submitting Downtime Actions
All downtime actions, including:
Research requests
Ritual planning
Lore investigation
Trap design
Story advancement
…must be submitted via the official Downtime Portal or Support Ticket System found on the Volaire website.
Late or unclear submissions may be declined or returned for revision. Please include:
Your character name
Event attended
Exact description of actions taken
Any supporting physreps, scrolls, or tags (if relevant)
🗨️ Forum Roleplay & Interactions
The Volaire Forums are a vital tool for both in-play and out-of-play communication between events. They serve as an official channel for:
Character interactions and roleplay development
Posting and responding to in-play letters, announcements, and guild notices
Coordinating trades, services, or requests for downtime actions
Staff updates, clarifications, and event-related announcements
Player-to-player discussions, theorycrafting, and creative collaboration
All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected!
🧾 Related Pages