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operations:public:interactive_rulebook:mechanics:environments

Environmental Effects & Hazards


This page outlines how environmental hazards—both in-play and out-of-play—are handled at Volaire events. Situational awareness and safety are always top priority, both for characters and players.


🔥 In-Play Environmental Effects

In-play environmental effects are hazards that characters may encounter as part of the world. These may be created by spells, rituals, or specific terrain features used by Plot.

Effect Description
Magical Fire Causes Fire damage or status effects. May require retreat or specialized gear to cross safely.
Tainted Ground Areas corrupted by shadow, undeath, or otherworldly energy. May inflict statuses such as Agony or Fear.
Ritual Fields Active zones of arcane power. Entering one may trigger latent effects, disrupt spells, or initiate roleplay effects.
Ice or Slick Terrain Characters may be forced to move slowly or risk falling (roleplay only; no actual slipping enforced).
Corruptive Storms High-magic storms or breaches in the weave. May deal damage or interfere with magical abilities.
Fog or Darkness Reduces visibility. May limit targeting or affect ranged combat. Staff will indicate specific effects.

All in-play hazards will be clearly communicated via:

  • Colored flags or props
  • Marshal announcements
  • IG descriptions from Plot NPCs

⚠️ Real-World Hazards (Rockhill Castle Grounds)

While Volaire takes place in a high-fantasy world, we play in a real outdoor environment. The Rockhill Castle property in Barnesville, GA, includes fields, forests, ruins, and rough terrain.

All players should be aware of the following potential real-world hazards:

Hazard Notes
Uneven Terrain Watch for holes, dips, roots, or sharp elevation changes. Night navigation requires caution.
Loose Stone / Rubble Ruins and stone paths may shift or crumble. Walk carefully in rocky or worn-down areas.
Wildlife Be alert for snakes, wasps, fire ants, and spiders. Do not disturb nests or dens. Report sightings to Staff.
Allergens Seasonal pollen is common. Bring any allergy medications you may need.
Heat & Humidity Georgia summers can be intense. Hydrate often, wear light breathable garb, and rest as needed.
Cold Weather Cold snaps can occur in spring/fall. Pack layers, especially if you’ll be in armor or wet areas.
Poison Ivy & Thorns Present along tree lines and old structures. Learn to identify and avoid them.
Darkness / Low Light Always carry a light source at night. Avoid running in unlit areas. Stick to marked paths when possible.

These hazards are considered out-of-play, and should never be used for mechanical advantage or ambush.


🛑 Out-of-Play Zones

Some areas of the site are designated OOP (Out-of-Play) for safety or logistics. These may include:

  • Behind-the-scenes staff cabins
  • Setup/storage tents
  • Clearly marked OOP sections of ruins
  • Any medical or emergency tents

If a Marshal or Staff Member declares an area OOP due to a hazard (such as a downed tree, unsafe trail, or wasp nest), it is not to be entered under any circumstances, regardless of in-play context.


🧠 Safety First, Story Second

  • You must stop roleplay immediately to report real-world danger or injury.
  • Players are expected to act responsibly when navigating terrain.
  • In severe weather (lightning, tornado, hail), Plot will call a Hard Hold and move players to shelter.

Volaire is a world of ruins, magic, and risk—but your safety always comes first. Walk wisely, fight fiercely, and stay aware.



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operations/public/interactive_rulebook/mechanics/environments.txt · Last modified: 2025/06/01 09:39 by eric

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