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operations:public:interactive_rulebook:core:smithing [2025/06/15 07:22] – created ericoperations:public:interactive_rulebook:core:smithing [2025/06/28 23:43] (current) – [Material Conversion & Component Crafting] eric
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 ====== Crafting: Weaponsmithing & Armorsmithing ====== ====== Crafting: Weaponsmithing & Armorsmithing ======
-**Skill Type:** Crafting  +{{:operations:public:interactive_rulebook:core:c5096cc4-cc6d-4258-a0a4-bccadba9426a.png?nolink&400|}}\\ 
 +**Skill Type:** Crafting\\
 **Associated Lab:** Artisan’s Kit (Tier I–IV) **Associated Lab:** Artisan’s Kit (Tier I–IV)
  
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 All repairs are //all or nothing//. Repairing any item takes a flat **10 minutes**. If this time is interrupted or incomplete, the attempt fails and must be restarted. All repairs are //all or nothing//. Repairing any item takes a flat **10 minutes**. If this time is interrupted or incomplete, the attempt fails and must be restarted.
  
 +----
 ===== Artisan's Kits ===== ===== Artisan's Kits =====
 ^ Kit Name ^ Tier ^ Crafting Access ^ ^ Kit Name ^ Tier ^ Crafting Access ^
-| Artisan’s Kit I | I | D-tier (Simple blueprints, basic materials) |+| Artisan’s Kit I | I | D-tier (Simple blueprints, basic materials including steel, iron, silver, gold, mithril, and adamantium) |
 | Artisan’s Kit II | II | C-tier (Moderate complexity blueprints) | | Artisan’s Kit II | II | C-tier (Moderate complexity blueprints) |
-| Artisan’s Kit III | III | B-tier (Advanced blueprints, mixed materials) |+| Artisan’s Kit III | III | B-tier (Advanced blueprints, innately magical materials including meteoric iron) |
 | Artisan’s Kit IV | IV | A-tier (Highly complex blueprints, rare materials) | | Artisan’s Kit IV | IV | A-tier (Highly complex blueprints, rare materials) |
  
 Characters may only use kits up to the tier unlocked by their current skill rank. Kits must be phys-repped, approved by Logistics, and acquired in-play. All crafting must occur at a forge. Each recipe specifies required time. Characters may only use kits up to the tier unlocked by their current skill rank. Kits must be phys-repped, approved by Logistics, and acquired in-play. All crafting must occur at a forge. Each recipe specifies required time.
 +----
  
 ===== Weaponsmithing Rank Progression ===== ===== Weaponsmithing Rank Progression =====
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 | 8  | 200" | May embed gemstones during forging | | 8  | 200" | May embed gemstones during forging |
 | 9  | 225" | — | | 9  | 225" | — |
-| 10 | 250" | May use Artisan’s Kit IV to craft A-tier weapons; unlocks S-tier access with Master Weaponsmithing |+| 10 | 250" | May use Artisan’s Kit IV to craft A-tier weapons |
  
 ===== Armorsmithing Rank Progression ===== ===== Armorsmithing Rank Progression =====
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 | 8  | 250  | May embed plates or padding during forging | | 8  | 250  | May embed plates or padding during forging |
 | 9  | 300  | — | | 9  | 300  | — |
-| 10 | 350  | May use Artisan’s Kit IV to craft A-tier armor; unlocks S-tier access with Master Armorsmithing |+| 10 | 350  | May use Artisan’s Kit IV to craft A-tier armor | 
 + 
 +----
  
 ===== Master Weaponsmithing ===== ===== Master Weaponsmithing =====
 **Requirements:** Weaponsmithing Rank 10 and an in-play teacher **Requirements:** Weaponsmithing Rank 10 and an in-play teacher
  
-* Craft S-tier weapons   +  * Craft S-tier weapons   
-* Work with exotic and magical materials   +  * Work with exotic and magical materials   
-* Apply minor mechanical enhancements to forged weapons (requires Plot approval)   +  * Apply minor mechanical enhancements to forged weapons (requires Plot approval)   
-* Access legendary blueprints requiring rare materials+  * Access legendary blueprints requiring rare materials 
 + 
 +----
  
 ===== Master Armorsmithing ===== ===== Master Armorsmithing =====
 **Requirements:** Armorsmithing Rank 10 and an in-play teacher **Requirements:** Armorsmithing Rank 10 and an in-play teacher
  
-* Craft S-tier armor   +  * Craft S-tier armor   
-* Work with exotic and magical materials   +  * Work with exotic and magical materials   
-* Apply minor mechanical enhancements to forged armor (requires Plot approval)   +  * Apply minor mechanical enhancements to forged armor (requires Plot approval)   
-* Access legendary blueprints requiring rare materials+  * Access legendary blueprints requiring rare materials 
 + 
 +----
  
 ===== Material Conversion & Component Crafting ===== ===== Material Conversion & Component Crafting =====
 ^ Blueprint Name ^ Tier ^ Materials Required ^ Minimum Rank ^ Artisan's Kit Required ^ ^ Blueprint Name ^ Tier ^ Materials Required ^ Minimum Rank ^ Artisan's Kit Required ^
 | //Smelt Iron Ingot//       | D | 1 Raw Iron Ore | 1 | Artisan’s Kit I | | //Smelt Iron Ingot//       | D | 1 Raw Iron Ore | 1 | Artisan’s Kit I |
-| //Smelt Steel Ingot//      | | 1 Iron Ingot, 1 Coal | | Artisan’s Kit II +| //Smelt Steel Ingot//      | | 1 Iron Ingot, 1 Coal | | Artisan’s Kit 
-| //Smelt Silver Ingot//     | 1 Raw Silver Ore | | Artisan’s Kit III +| //Smelt Silver Ingot//     | 1 Raw Silver Ore | | Artisan’s Kit 
-| //Smelt Gold Ingot//       | 1 Raw Gold Ore | | Artisan’s Kit III +| //Smelt Gold Ingot//       | 1 Raw Gold Ore | | Artisan’s Kit 
-| //Forge Mithril Ingot//    | | 1 Mithril Ore, 1 Magical Flux | 10 | Artisan’s Kit IV +| //Forge Mithril Ingot//    | | 1 Mithril Ore, 1 Magical Flux | | Artisan’s Kit II 
-| //Forge Adamantite Ingot// | | 1 Adamantite Ore, 1 Mithril Ingot | 10 | Artisan’s Kit IV +| //Forge Adamantite Ingot// | | 1 Adamantite Ore, 1 Mithril Ingot | | Artisan’s Kit II 
-| //Forge Meteoric Iron//    | | 1 Meteoric Shard, 1 Arcane Infusion | 10 + Mastery | Artisan’s Kit IV + Mastery |+| //Forge Meteoric Iron//    | | 1 Meteoric Shard, 1 Arcane Infusion | | Artisan’s Kit III |
 | //Craft Leather Wrap//     | D | 1 Tanned Hide, 1 Thread | 1 | Artisan’s Kit I | | //Craft Leather Wrap//     | D | 1 Tanned Hide, 1 Thread | 1 | Artisan’s Kit I |
 | //Craft Binding Strap//    | D | 1 Leather Strip, 1 Rivet | 1 | Artisan’s Kit I | | //Craft Binding Strap//    | D | 1 Leather Strip, 1 Rivet | 1 | Artisan’s Kit I |
-| //Craft Hardwood Grip//    | | 1 Hardwood Block, 1 Leather Glue | | Artisan’s Kit II +| //Craft Hardwood Grip//    | | 1 Hardwood Block, 1 Leather Glue | | Artisan’s Kit 
-| //Craft Oak Core//         | 1 Oak Shaft, 1 Resin Sealant | | Artisan’s Kit II |+| //Craft Oak Core//         | 1 Oak Shaft, 1 Resin Sealant | | Artisan’s Kit |
 | //Craft Leather Padding//  | D | 1 Tanned Hide, 1 Thread | 1 | Artisan’s Kit I | | //Craft Leather Padding//  | D | 1 Tanned Hide, 1 Thread | 1 | Artisan’s Kit I |
 | //Craft Rivet Strap//      | D | 1 Leather Strip, 1 Rivet | 1 | Artisan’s Kit I | | //Craft Rivet Strap//      | D | 1 Leather Strip, 1 Rivet | 1 | Artisan’s Kit I |
-| //Craft Chain Lining//     | 1 Chain Sheet, 1 Leather Glue | | Artisan’s Kit II +| //Craft Chain Lining//     | 1 Chain Sheet, 1 Leather Glue | | Artisan’s Kit 
-| //Craft Steel Plate//      | | 1 Steel Ingot, 1 Hammered Mold | | Artisan’s Kit II |+| //Craft Steel Plate//      | | 1 Steel Ingot, 1 Hammered Mold | | Artisan’s Kit | 
 + 
 +----
  
 ===== Sample Weapon Blueprints ===== ===== Sample Weapon Blueprints =====
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 | //Wyrmjaw Knocker//      | C | 2 Iron Ingots, 1 Oak Core, 1 Binding Strap | 4 | Artisan’s Kit II | | //Wyrmjaw Knocker//      | C | 2 Iron Ingots, 1 Oak Core, 1 Binding Strap | 4 | Artisan’s Kit II |
 | //Greyhill Spade//       | C | 1 Steel Ingot, 1 Hardwood Grip, 1 Binding Strap | 4 | Artisan’s Kit II | | //Greyhill Spade//       | C | 1 Steel Ingot, 1 Hardwood Grip, 1 Binding Strap | 4 | Artisan’s Kit II |
 +
 +----
  
 ===== Sample Armor Blueprints ===== ===== Sample Armor Blueprints =====
operations/public/interactive_rulebook/core/smithing.1749972155.txt.gz · Last modified: 2025/06/15 07:22 by eric

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