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operations:public:interactive_rulebook:core:rogue

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operations:public:interactive_rulebook:core:rogue [2025/05/29 05:12] – created ericoperations:public:interactive_rulebook:core:rogue [2025/05/29 05:13] (current) eric
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 ====== Rogue ====== ====== Rogue ======
-Rogues are agile skirmishersassassins, and saboteursMasters of trapspoisons, and precision strikes, they avoid direct confrontation in favor of clever tactics and devastating ambushes.+Rogues are jacks of all tradesthriving in stealth, subterfuge, and sabotageThey slip into the shadowsstrike from unexpected angles, and use a variety of tricks to stay one step ahead. From poisons and traps to the art of assassination, the Rogue is never where you expect—but always where it matters most.
  
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 ===== 🗡️ Class Overview ===== ===== 🗡️ Class Overview =====
  
-  * **Combat Role:** Stealth DPS / Utility / Debuff+  * **Combat Role:** Skirmisher / Utility / Tactical Assassin
   * **Magic Access:** None   * **Magic Access:** None
-  * **Armor Access:** May wear **Light or Medium Armor** +  * **Armor Access:** May wear **up to 25 points** of armor 
-  * **Weapon Access:** May purchase **One-Handed**, **Thrown**, and **Small Weapon** skills +  * **Weapon Access:** Generally favors **small or one-handed weapons** 
-  * **Best For:** Players who enjoy stealth, ambush tactics, and creative problem solving+  * **Health Gain:** 3 points per level:contentReference[oaicite:0]{index=0}
  
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-===== 🕶️ Class Perks =====+===== 🧪 Core Specialties =====
  
-  Access to **Backstab****Waylay**, **Assassinate**, and **Trap Use** +Rogues often excel in: 
-  * May use **poisons** and craft them with **Poison Making** + 
-  * Can disarm and set traps +  * **Poison Use** – via the **Create Poison** skill 
-  May purchase skills that manipulate awareness, movement, and enemy control+  * **Alchemy** – crafting unique and volatile brews 
 +  * **Assassination** – including the **Backstab**, **Waylay**, and **Assassinate** skill chain 
 +  * **Trap Mechanics** – with access to **Trap Making** and **Disarm Trap** 
 +  * **Infiltration** – such as **Pick Locks** and **Evaluate** 
 + 
 +They can also dabble in various craft and knowledge skills based on build.
  
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 ===== 🧱 Restrictions ===== ===== 🧱 Restrictions =====
  
-  * May **not purchase or use spell slots** +  * May not wear more than **25 points** of armor 
-  * May **not wear Heavy Armor** +  * May not use spell slots or cast magic 
-  * May **not purchase Two-Handed Weapon skills** +  * Must acquire Rogue-centric skills through XP and prerequisites—no innate abilities
-  * May **not cast spells or perform Ritual Magic** +
-  * Cannot purchase **Weapon Masteries**+
  
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-===== 🎭 Roleplay Suggestions =====+===== 🧭 Roleplay Suggestions =====
  
-  * Rogues can be charming thieves, cunning spiesgrim assassinsor resourceful survivors +  * Rogues thrive on cunning—play a character who watcheswaitsand then strikes 
-  * You likely prefer tactics, misdirection, and guile over brute force +  * Avoid the center of attention in combat; your strength lies in unpredictability 
-  * Trust may be hard to earnand harder to give +  * You may be a thief, an assassin, a scout, or a saboteurbut you’re always dangerous
-  * Let your actions speak louder than your words (especially when your knife is in their back)+
  
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-===== 📘 Related Skills =====+===== 📘 XP Costs & Skills =====
  
-  * Stealth & TacticsBackstab, Assassinate, Waylay, Trap Use, Disarm Trap +Common skills accessible to Rogues include:
-  * Mobility: Evade, Dodge, Sneak +
-  * Crafting: Poison Making, Tinkering +
-  * Awareness: Detect, Evaluate, Awareness +
- +
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-===== 🧾 XP Costs =====+^ Skill              ^ Related Perks                 ^ Rogue XP Cost ^ 
 +| Backstab           | Bonus damage from stealth     | 150           | 
 +| Waylay             | Temporarily disable a foe     | 150           | 
 +| Assassinate        | Execute weakened enemies      | 150           | 
 +| Create Poison      | Craft and apply toxins        | 30            | 
 +| Trap Making        | Build mechanical traps        | 40–80         | 
 +| Disarm Trap        | Bypass mechanical traps       | 30            | 
 +| Pick Locks         | Unlock mundane locks          | 30            | 
 +| Evaluate           | Assess item value or purpose  | 30            | 
 +| Alchemy            | Craft explosive compounds     | 30            |
  
-Rogues have discounted XP costs for stealth, mobility, and trap-based skills. See the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]] for full details.+See the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]] for full breakdown.
  
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-**Play a Rogue if you want to control the battlefield from the shadowsexploit weaknesses, and strike when it matters most.**+**Play a Rogue if you want to outsmart your foes, strike where it hurts, and turn every situation to your advantage.**
  
operations/public/interactive_rulebook/core/rogue.1748495553.txt.gz · Last modified: 2025/05/29 05:12 by eric

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