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operations:public:interactive_rulebook:core:potions

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Potions

Skill Type: Crafting Associated Lab: Potion Lab (Tier I–IV)

Potions in Volaire are versatile consumables used to enhance abilities, resist threats, and recover from harm. Any character may *use* a potion, but only those with the Create Potion skill may craft them. Potion creation is performed at Check-In using a Potion Lab phys-rep.

All potions have a shelf life of 1 year from creation. You may craft once per event. Unused points do not carry over.

Rank Progression

Potion Points are used to determine how many and which potions may be crafted during an event. The total is calculated as:

Potion Points = ((Potion Rank × 2) + Character Level) × Lab Multiplier × Event Days

Lab Type Multiplier
Novice Lab ×1.5
Apprentice Lab ×2
Adept Lab ×2.5
Master Lab ×3

Tags, components, and silver must be turned in at Check-In. All tags are issued there.

🧪 Potion List

Below is the full list of potions available through non-master crafting, as specified in the Volaire Rulebook.

Name Min Lab PP Cost Silver Cost Description
Cure Light Wounds Novice 2 4 Heal 8 HP regardless of attunement or taint
Toughness 1 Novice 2 4 Reduces all incoming damage by 1
Strength 1 Novice 2 4 +1 damage for one swing, or run while encumbered (10 sec)
Armor 1 Novice 2 4 Grants 5 temporary Armor Points
Threshold 1 Novice 2 4 Ignores damage under 2; full damage if threshold is met
Toxin Shield Novice 4 8 Prevents next poison effect
Iron Will Novice 4 8 Prevents next mental effect
Mage Armor Novice 4 8 Prevents terminal/death/waylay, drops user to 1 HP
Cure Wounds Apprentice 4 8 Heal 16 HP regardless of attunement or taint
Toughness 2 Apprentice 4 8 Reduces incoming damage by 3
Steadfast Apprentice 4 8 Prevents next knockback effect
Strength 2 Apprentice 4 8 +2 damage for one swing, or break confinement (10-count)
Armor 2 Apprentice 4 8 Grants 10 temporary Armor Points
Threshold 2 Apprentice 4 8 Ignores damage under 4; full damage if threshold is met

*Note: Master-level potions are not listed here and must be discovered In-Play.*

Identification & Use

Potions may be consumed by any character. However, Healing Arts is required to identify an unknown potion via a 10-second uninterrupted inspection.

“Inspecting one… inspecting two…”

Without this skill, a player may use a potion blindly but cannot confirm its effect.

operations/public/interactive_rulebook/core/potions.1750011263.txt.gz · Last modified: 2025/06/15 18:14 by eric

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