Skill Type: Crafting
Associated Lab: Potion Lab (Tier I–IV)
Potions in Volaire are versatile consumables used to enhance abilities, resist threats, and recover from harm. Any character may *use* a potion, but only those with the Create Potion skill may craft them. Potion creation is performed at Check-In using a Potion Lab phys-rep.
All potions have a shelf life of 1 year from creation. You may craft once per event. Unused points do not carry over.
Potion Points are used to determine how many and which potions may be crafted during an event. The total is calculated as:
Production Points = ((Potion Rank × 2) + Character Level) × Lab Multiplier × Event Days
Lab Type | Multiplier |
---|---|
Novice Lab | ×1.5 |
Apprentice Lab | ×2 |
Adept Lab | ×2.5 |
Master Lab | ×3 |
Tags, components, and silver must be turned in at Check-In. All tags are issued there.
Below is the full list of potions available through non-master crafting, as specified in the Volaire Rulebook.
Name | Min Lab | PP Cost | Silver Cost | Description |
---|---|---|---|---|
Cure Light Wounds | Novice | 2 | 4 | Heal 8 HP regardless of attunement or taint |
Toughness 1 | Novice | 2 | 4 | Reduces all incoming damage by 1 |
Strength 1 | Novice | 2 | 4 | +1 damage for one swing, or run while encumbered (10 sec) |
Armor 1 | Novice | 2 | 4 | Grants 5 temporary Armor Points |
Threshold 1 | Novice | 2 | 4 | Ignores damage under 2; full damage if threshold is met |
Toxin Shield | Novice | 4 | 8 | Prevents next poison effect |
Iron Will | Novice | 4 | 8 | Prevents next mental effect |
Mage Armor | Novice | 4 | 8 | Prevents terminal/death/waylay, drops user to 1 HP |
Cure Wounds | Apprentice | 4 | 8 | Heal 16 HP regardless of attunement or taint |
Toughness 2 | Apprentice | 4 | 8 | Reduces incoming damage by 3 |
Steadfast | Apprentice | 4 | 8 | Prevents next knockback effect |
Strength 2 | Apprentice | 4 | 8 | +2 damage for one swing, or break confinement (10-count) |
Armor 2 | Apprentice | 4 | 8 | Grants 10 temporary Armor Points |
Threshold 2 | Apprentice | 4 | 8 | Ignores damage under 4; full damage if threshold is met |
*Note: Master-level potions are not listed here and must be discovered In-Play.*
Potions may be consumed by any character. However, Healing Arts is required to identify an unknown potion via a 10-second uninterrupted inspection.
“Inspecting one… inspecting two…”
Without this skill, a player may use a potion blindly but cannot confirm its effect.