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operations:public:interactive_rulebook:core:poisons [2025/05/20 00:11] – [💉 Venom Strike (Applied Poisons)] ericoperations:public:interactive_rulebook:core:poisons [2025/06/16 02:17] (current) – [🧪 Poison Delivery Types] eric
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 ====== Poison Crafting & Application ====== ====== Poison Crafting & Application ======
 +**Skill Type:** Crafting\\
 +**Associated Lab:** Poison Lab (Novice–Master)
  
-Poisoning in Volaire is a secretive and powerful artform used to manipulate the body, the mind, and fate itself. It is practiced only by those who possess the **Create Poison** skill and the tools to wield it safely.+Poisoning in Volaire is a clandestine and potent art form—used to alter the body, cloud the mind, and manipulate fate itself. Practiced only by those with the **Create Poison** skill, poisoncraft demands precision, discretion, and access to specialized tools.
  
 ---- ----
  
 ===== ☠️ Poison Production ===== ===== ☠️ Poison Production =====
- +To craft poisons, a character must:
-To craft poison, a player must:+
   * Possess the **Create Poison** skill   * Possess the **Create Poison** skill
-  * Use a **Poison Lab physrep** (required after your 4th event) +  * Use a **Poison Lab phys-rep** (required after your 4th event) 
-  * Perform crafting at **Check-In**—not during active game time +  * Perform all poisoncraft at **Check-In** (never during active game time) 
-  * Turn in any required **tags**, **coin**, and **components**+  * Submit all required **tags**, **components**, and **coin costs**
  
-**Production Points Formula:** +**Poison Production Formula:**   
-Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days+`Poison Points = ((Poison Rank × 2) + Character Level) × Lab Multiplier × Event Days`
  
-^ Lab Type         ^ Multiplier ^ +^ Lab Tier        ^ Multiplier ^ 
-| Novice Lab       | ×1.5       | +| Novice Lab      | ×1.5       | 
-| Apprentice Lab   | ×2         | +| Apprentice Lab  | ×2         | 
-| Adept Lab        | ×2.5       | +| Adept Lab       | ×2.5       | 
-| Master Lab       | ×3         |+| Master Lab      | ×3         |
  
-You may craft once per event. Unused points **do not carry over**Shelf life is **1 year**.+You may craft poisons once per event. **Unused Poison Points do not carry over.** Shelf life of crafted poisons is **1 year**.
  
 ---- ----
  
-===== 🧪 Types of Poisons =====+===== 🧪 Poison Delivery Types ===== 
 +How a poison is delivered determines its strategic use:
  
-Poison types determine how the effect is delivered:+^ Delivery Type ^ Description ^ 
 +| Ingested | Must be consumed via food, drink, or forced into the target’s mouth | 
 +| Gas      | Delivered via spell packet; represents airborne toxins | 
 +| Applied  | Delivered by coating a weapon with **Venom Strike** |
  
-^ Type     ^ Description                                                  ^ +> ⚠️ **Note:** Only one poison may be added to a consumable (food or drink). Combining poisons results in a **noticeable contamination** easily detected by onlookers.
-| Ingested | Must be consumed via food, drink, or forced into mouth      | +
-| Gas      | Delivered using a **green packet**; area-based or thrown    | +
-| Applied  | Coated on a weapon via **Venom Strike**                     | +
- +
-**Only one poison** may be added per item (food/drink). Adding more makes it visibly suspicious to observers.+
  
 ---- ----
  
-===== 💉 Venom Strike (Applied Poisons) =====+===== 💉 Venom Strike (Applied Poison Technique) =====
  
-The **Venom Strike** technique allows a poisoner to+The **Venom Strike** technique allows a poisoner to weaponize ingestible poisons with PP cost ≤ 8:
-  * Mix a valid ingestible poison (PP cost ≤ 8+
-  * Spend **10 seconds** mixing it +
-  * Spend **10 seconds** applying it to a blade +
-  * Deliver the strike with the tagline**“Venom Strike [Poison Name]!”** after your normal damage call+
  
-If the attack hits and deals **direct body damage**, the target suffers the effect as if it had been ingested.+Steps: 
 +  1. Spend **10 seconds** mixing the poison. 
 +  2. Spend **10 seconds** applying it to your blade. 
 +  3. Strike once using the call:   
 +     **“Venom Strike: [Poison Name]!”** 
 + 
 +If the strike hits and causes **direct body damage**, the target suffers the poison’s effects as if ingested
 + 
 +> ⚠️ Applied poisons last **for one strike only** and must be used immediately after preparation.
  
 ---- ----
  
-===== 🧬 Example Poisons =====+===== 🧬 Full Poison List =====
  
-^ Name               ^ Type(s)        Min Lab   ^ PP Cost ^ Effect                                          +^ Name             ^ Type           Minimum Lab ^ PP Cost ^ Silver Cost ^ Effect ^ 
-| Hallucinoid        | Ingested       | Novice    | 4       Induces vivid hallucinations                   +| Hallucinoid      | Ingested       | Novice       | 4       8            | Vivid hallucinations, unpredictable behavior 
-| Life Drain         | Ingested/Gas   | Novice    | 4/8     | Victim cannot act; only fend off blows         +| Life Drain       | Ingested/Gas   | Novice/Appr. | 4/8     | 8/16         | Victim can only defend themselves 
-| Paralyze           | Ingested/Gas   | Novice    | 4/8     Full paralysis for 10 minutes                  +| Paralyze         | Ingested/Gas   | Novice/Appr. | 4/8     8/16         | Target paralyzed for 10 minutes | 
-Sleep              | Gas/Ingested   Adept     | 8/4     Target enters a 10-minute trance               +Charm            Ingested/Gas   | Novice/Appr. | 4/8     | 8/16         | Target bonds to first creature seen | 
-Charm              | Ingested/Gas   | Novice    | 4/8     Victim bonds to first creature seen            +| Berserk          | Ingested/Gas   | Novice/Appr. | 4/8     | 8/16         | Target attacks everyone in view | 
-Berserk            | Ingested/Gas   | Novice    | 4/8     Victim attacks everyone in sight               +| Weakness         | Ingested/Gas   | Novice/Adept | 4/8     | 8/16         -4 Strength 
-| Forget Me Not      | Ingested       | Apprentice| 12      | Prevents memory loss upon resurrection         +Sleep            | Ingested/Gas   | Novice/Adept | 4/8     8/16         | 10-minute trance, interruptible 
-Death              | Ingested/Gas   | Adept     8/12    Instant “Dead” status unless resisted          +Death            | Ingested/Gas   | Novice/Adept | 8/12    | 16/24        | Target is immediately rendered \"Dead\" unless resisted | 
-Fugue              | Ingested       | Adept     | 12      | Replaces a memory with a phrase from poisoner  |+| Disease          | Ingested/Gas   | Appr./Adept  | 4/8     8/16         | Sickened; lasts 10 min or until cured | 
 +| Slow Acting      | Ingested       | Apprentice   | 6       | 12           | 1 damage every 10 seconds; cannot be healed 
 +| Forget Me Not    | Ingested       | Apprentice   | 12      | 24           | Prevents memory loss upon resurrection | 
 +Cause 2 Damage   | Ingested/Gas   | Adept        | 1/2     | 2/4          Deals 2 HP bypassing armor | 
 +| Venom Strike     | Applied        | Adept        | 4       | 8            | Allows blade application of ingestible poison | 
 +| Pacify           | Gas            | Adept        | 8       | 16           | Target cannot attack unless damaged 
 +Lie              | Ingested       | Adept        | 10      | 20           | Target compelled to lie for 3 Yes/No questions | 
 +| Fugue            | Ingested       | Adept        | 12      | 24           | Replaces a memory with a phrase from poisoner |
  
-*This is a sample list. The full list of poisons is available at Check-In or through GM discovery.*+*Additional poisons may be discovered or granted via the Master Poisoner path. Find out in-play.*
  
 ---- ----
  
-===== 🧠 Poison Lore & Identification =====+===== 🧠 Poison Lore & Detection =====
  
 Characters with **Poison Lore** may: Characters with **Poison Lore** may:
-  * Detect the presence of poison in food/drink +  * Detect poison in food or drink 
-  * Identify its type by examining it for **10 uninterrupted seconds**, using verbal count:+  * Identify its type by examining it for **10 uninterrupted seconds**, using verbal count:  
     > “Identifying one... identifying two...”     > “Identifying one... identifying two...”
  
-Players without this skill may still detect **obvious contamination** (such as when multiple poisons are combined).+Characters **without** Poison Lore may only detect **obvious tampering**such as improperly mixed or doubled poisons.
  
 ---- ----
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 ===== 🧼 Removal & Resistance ===== ===== 🧼 Removal & Resistance =====
  
-Some poisons can be cured or resisted by+Poisons may be resisted or removed through
-  * Healing spells +  * Healing spells (as specified per spell) 
-  * Antidotes (crafted through Alchemy) +  * Alchemically crafted antidotes 
-  * Magical resistances or protections+  * Magical resistances, wards, or protections
  
-Some effects are delayed or compound—roleplay appropriately and consult staff if unclear.+Some poisons may have **delayed effects**, **compound consequences**, or special interactions. Roleplay accordingly and consult Staff if clarification is needed.
  
 ---- ----
  
-===== Related Sections ===== +===== 🔗 Related Sections ===== 
-  * [[operations:public:interactive_rulebook:core:crafting|Crafting & Alchemy]]+  * [[operations:public:interactive_rulebook:core:alchemy|Alchemy Crafting & Application]]
   * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]]   * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]]
   * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]]   * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]]
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 **Volaire LARP** – //A gentle touch. A hidden dose. A tale rewritten with a whisper.// **Volaire LARP** – //A gentle touch. A hidden dose. A tale rewritten with a whisper.//
  
 +----
 +----
 +<wrap em>**Navigation:**  
 +[[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap>
  
operations/public/interactive_rulebook/core/poisons.1747699883.txt.gz · Last modified: 2025/05/20 00:11 by eric

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