Table of Contents

Labs, Components & Recipes

Crafting in Volaire depends not just on skill, but on the tools and materials you use. This guide explains lab requirements, crafting components, and how recipes are discovered or used in play.


🧪 Lab Physreps & Leniency

Crafting labs are required to create potions, poisons, and alchemy after your 4th event.

Event # Lab Requirement
1–2 Assumed access to lab
3–4 No physrep = 50% Production Points
5+ No physrep = No Production

Labs must be clearly marked, functional, and match the aesthetic of your craft (e.g., potion table, alchemy station, poisoner’s toolkit). One lab may only be used by one character per event:contentReference[oaicite:0]{index=0}.


🧰 Crafting Components

Crafting components fall into three categories:

1. Common Components

2. Rare Components

3. Coin & Tags

Tags expire after 1 year.


🧾 Recipes

Recipes define what items can be created and at what cost. They are:

Sample Recipe Entry:

Name Lab PP Cost Silver Notes
Vorpal Blade +2 Alchemy 4 8 Weapon gains +2 and “Acid” tagline for 1 hour
Toxin Shield Potion 4 8 Blocks next poison effect
Hallucinoid Poison 4 8 Induces hallucinations

Recipes vary based on lab type and component access.


🔬 Supported Labs

Lab Type Used For Description
Potion Lab Potions Healing, buffs, shields
Alchemy Lab Alchemical items Damage, utilities, elixirs
Poison Lab Toxins Ingested, gas, and applied poisons

After Event 4, a valid lab physrep is required for each. Players may not use one lab for multiple crafts.


🧙 Herbal & Poison Lore

These lore skills allow:

Use: Examine item for 10 uninterrupted seconds, verbally counting:

“Identifying one… identifying two…”

📌 Component Tags

All created items are issued as tags from Check-In. Tags must:

Misuse of tags may result in penalties or staff review.



Volaire LARPThe right tools, the rarest herbs, the price of knowledge.