Crafting in Volaire depends not just on skill, but on the tools and materials you use. This guide explains lab requirements, crafting components, and how recipes are discovered or used in play.
Crafting labs are required to create potions, poisons, and alchemy after your 4th event.
Event # | Lab Requirement |
---|---|
1–2 | Assumed access to lab |
3–4 | No physrep = 50% Production Points |
5+ | No physrep = No Production |
Labs must be clearly marked, functional, and match the aesthetic of your craft (e.g., potion table, alchemy station, poisoner’s toolkit). One lab may only be used by one character per event:contentReference[oaicite:0]{index=0}.
Crafting components fall into three categories:
1. Common Components
2. Rare Components
3. Coin & Tags
Tags expire after 1 year.
Recipes define what items can be created and at what cost. They are:
Sample Recipe Entry:
Name | Lab | PP Cost | Silver | Notes |
---|---|---|---|---|
Vorpal Blade +2 | Alchemy | 4 | 8 | Weapon gains +2 and “Acid” tagline for 1 hour |
Toxin Shield | Potion | 4 | 8 | Blocks next poison effect |
Hallucinoid | Poison | 4 | 8 | Induces hallucinations |
Recipes vary based on lab type and component access.
Lab Type | Used For | Description |
---|---|---|
Potion Lab | Potions | Healing, buffs, shields |
Alchemy Lab | Alchemical items | Damage, utilities, elixirs |
Poison Lab | Toxins | Ingested, gas, and applied poisons |
After Event 4, a valid lab physrep is required for each. Players may not use one lab for multiple crafts.
These lore skills allow:
Use: Examine item for 10 uninterrupted seconds, verbally counting:
“Identifying one… identifying two…”
All created items are issued as tags from Check-In. Tags must:
Misuse of tags may result in penalties or staff review.
Volaire LARP – The right tools, the rarest herbs, the price of knowledge.