Table of Contents

Familiars


A Familiar is a magical companion created through Ritual Magic. Unlike pets or summoned creatures, familiars are non-combat spiritual extensions of the character, offering narrative depth, passive bonuses, and opportunities for rich character expression.


๐Ÿงฟ What Is a Familiar?

Familiars are:

They reflect the casterโ€™s class, magical affinity, or personality, and should be represented by a prop, token, costume piece, or visible marker.


๐Ÿ”ฎ Obtaining a Familiar

To gain a familiar, you must:

Familiars are bound to one character, and this bond continues from game to game unless broken by:


๐ŸŽญ Representing a Familiar

All familiars must be visibly represented. Options include:

Familiars may have a name, appearance, or personality but cannot speak unless enhanced through rituals.


๐ŸŒŸ Roles of a Familiar

1. Character Enhancement

  1. Bonus spell uses
  2. Minor resistances
  3. Ritual support

2. Narrative Anchor

3. World Interaction


๐Ÿงฌ Augmenting a Familiar

Familiars may be enhanced through advanced rituals or storyline milestones.

Possible augmentations (requires GM or Ritual Marshal approval):

Augmentations require components, ritual casting, and often roleplay justification.


๐Ÿšซ Familiar Limitations

Treat the loss of a Familiar as a significant narrative event, not a reset button.



Volaire LARP โ€“ Your magic has a face. It watches, follows, and remembers.