Familiars

A Familiar is a magical companion created through Ritual Magic. Unlike pets or summoned creatures, familiars are non-combat spiritual extensions of the character, offering narrative depth, passive bonuses, and opportunities for rich character expression.
๐งฟ What Is a Familiar?
Familiars are:
Non-combatants
Bound to a single character
Created via a specific Create Familiar Ritual
Visibly represented in-game
They reflect the casterโs class, magical affinity, or personality, and should be represented by a prop, token, costume piece, or visible marker.
๐ฎ Obtaining a Familiar
To gain a familiar, you must:
Successfully complete the Create Familiar Ritual
Provide the required components
Be assisted by a Ritual Marshal
Have the Ritual Magic skill needed to cast the scroll
Familiars are bound to one character, and this bond continues from game to game unless broken by:
๐ญ Representing a Familiar
All familiars must be visibly represented. Options include:
A small plush, puppet, or magical token
Costume pieces (e.g., a glowing gem, arcane brooch)
An approved player or NPC acting as the familiar
Familiars may have a name, appearance, or personality but cannot speak unless enhanced through rituals.
๐ Roles of a Familiar
1. Character Enhancement
Bonus spell uses
Minor resistances
Ritual support
2. Narrative Anchor
Can emote, gesture, or respond to character mood
May sense magical danger or amplify dramatic moments
Useful as a symbolic or emotional tether
3. World Interaction
May assist in rituals, alchemy labs, or scene flavor
Cannot act without the bonded player present
Can roleplay delivering messages, sensing magic, or reacting to relics
๐งฌ Augmenting a Familiar
Familiars may be enhanced through advanced rituals or storyline milestones.
Possible augmentations (requires GM or Ritual Marshal approval):
Limited communication (one-word phrases, emotional cues)
Visual transformations (glowing eyes, wings, elemental features)
Additional resistances or passive traits
Augmentations require components, ritual casting, and often roleplay justification.
๐ซ Familiar Limitations
Non-combatant โ Cannot deal or absorb damage or block spells
Not autonomous โ Cannot act independently of their player
Passive-only โ No active mechanics unless approved via augmentation
Loss & Regrowth โ Familiars can be destroyed by magical trauma or failure and may be restored only through roleplay and effort
Treat the loss of a Familiar as a significant narrative event, not a reset button.
Volaire LARP โ Your magic has a face. It watches, follows, and remembers.