Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all.
When damage brings your character below key thresholds, your condition changes:
Status | Trigger | Duration | Recovery Method |
---|---|---|---|
Unconscious | 0 HP | 10 min or 10-sec shake | Healing 1+ HP or shaken awake |
Bleeding Out | Below 0 HP (min -1) | 60 seconds | Healing (reduced by 1 HP) |
Terminal | Special effects (e.g. Assassinate) | 60 seconds | Healing (7th level or higher) |
Dead | After 60 seconds of Bleeding | 5 minutes | Restorative ability or spell |
Spirit | After 5 minutes dead | Until resurrected | Only via “Detect Spirits” at Circle |
You are Unconscious at exactly 0 HP.
You:
Upon awakening, you return to 1 HP (or more, if healed).
You are Bleeding to Death when below 0 HP (minimum -1). You:
Example: A “Cure 10 Elixir” restores only 9 HP. Healing 1 HP brings you to 0 (Unconscious), not immediately conscious.
If the Bleeding timer expires, you become Dead.
You:
Revival requires a restorative spell or ability (e.g., “Revive”).
After 5 minutes Dead, your body dissipates into dust, and you become a Spirit.
As a Spirit:
This is a time for dramatic, silent roleplay—no combat, no mechanics.
You can:
To bring someone back from Dead:
To resurrect a Spirit:
Volaire LARP – Every scar tells a story. Every death leaves a mark.
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