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operations:public:interactive_rulebook:core:death_and_recovery

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operations:public:interactive_rulebook:core:death_and_recovery [2025/05/29 06:19] – [Related Sections] ericoperations:public:interactive_rulebook:core:death_and_recovery [2025/06/16 02:10] (current) – [💤 Unconscious] eric
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 ====== Death & Recovery ====== ====== Death & Recovery ======
 +{{:operations:public:interactive_rulebook:core:2c8a5d2d-97d7-4c1a-b127-c0d54897c468.png?nolink&400|}}\\
 Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all. Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all.
  
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 ^ Status        ^ Trigger                              ^ Duration       ^ Recovery Method                          ^ ^ Status        ^ Trigger                              ^ Duration       ^ Recovery Method                          ^
-| Unconscious   | 0 HP                                 | 10 min or 30-sec shake | Healing 1+ HP or shaken awake |+| Unconscious   | 0 HP                                 | 10 min or 10-sec shake | Healing 1+ HP or shaken awake |
 | Bleeding Out  | Below 0 HP (min -1)                  | 60 seconds     | Healing (reduced by 1 HP)              | | Bleeding Out  | Below 0 HP (min -1)                  | 60 seconds     | Healing (reduced by 1 HP)              |
 | Terminal      | Special effects (e.g. Assassinate)   | 60 seconds     | Healing (7th level or higher)          | | Terminal      | Special effects (e.g. Assassinate)   | 60 seconds     | Healing (7th level or higher)          |
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   * Cannot speak, move, or act   * Cannot speak, move, or act
   * May be healed with **any healing** (restores to that amount of HP)   * May be healed with **any healing** (restores to that amount of HP)
-  * May be **shaken awake** over a 30-second roleplay count (e.g. “Shaking one... shaking two...”)+  * May be **shaken awake** over a 10-second roleplay count (e.g. “Shaking one... shaking two...”)
   * Automatically awaken after **10 minutes**   * Automatically awaken after **10 minutes**
  
operations/public/interactive_rulebook/core/death_and_recovery.1748499594.txt.gz · Last modified: 2025/05/29 06:19 by eric

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