operations:public:interactive_rulebook:core:death_and_recovery
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| operations:public:interactive_rulebook:core:death_and_recovery [2025/05/29 06:19] – [Related Sections] eric | operations:public:interactive_rulebook:core:death_and_recovery [2025/06/16 02:10] (current) – [💤 Unconscious] eric | ||
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| ====== Death & Recovery ====== | ====== Death & Recovery ====== | ||
| + | {{: | ||
| Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all. | Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all. | ||
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| ^ Status | ^ Status | ||
| - | | Unconscious | + | | Unconscious |
| | Bleeding Out | Below 0 HP (min -1) | 60 seconds | | Bleeding Out | Below 0 HP (min -1) | 60 seconds | ||
| | Terminal | | Terminal | ||
| Line 25: | Line 25: | ||
| * Cannot speak, move, or act | * Cannot speak, move, or act | ||
| * May be healed with **any healing** (restores to that amount of HP) | * May be healed with **any healing** (restores to that amount of HP) | ||
| - | * May be **shaken awake** over a 30-second roleplay count (e.g. “Shaking one... shaking two...”) | + | * May be **shaken awake** over a 10-second roleplay count (e.g. “Shaking one... shaking two...”) |
| * Automatically awaken after **10 minutes** | * Automatically awaken after **10 minutes** | ||
operations/public/interactive_rulebook/core/death_and_recovery.1748499594.txt.gz · Last modified: 2025/05/29 06:19 by eric