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operations:public:interactive_rulebook:core:crafting

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operations:public:interactive_rulebook:core:crafting [2025/05/20 00:06] – created ericoperations:public:interactive_rulebook:core:crafting [2025/06/15 08:41] (current) – removed eric
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-====== Crafting & Alchemy ====== 
- 
-Crafting is the foundation of item creation in Volaire. From healing potions and poisons to forged weapons and enchanted gear, every crafted item begins with skills, tools, and time. This page covers Alchemy, Potions, Poisons, and other production-based systems. 
- 
----- 
- 
-===== 🧪 Alchemy ===== 
- 
-**The Art of Alchemy:**   
-Alchemists strive to understand and manipulate the base elements of life. They create powerful compounds, elixirs, and explosive agents through specialized labs. 
- 
-**Alchemy Production:** 
-  * Can be done **once per event** 
-  * Requires a valid **Alchemy Lab physrep** 
-  * Must occur at **Check-In**—not during gameplay 
-  * Production Points are calculated as: 
-    `(Alchemy Rank × 2) + Character Level`, then multiplied by the lab’s bonus: 
- 
-^ Lab Type         ^ Multiplier ^ Notes            ^ 
-| Novice Lab       | ×1.5       | Basic kit         | 
-| Apprentice Lab   | ×2         | Moderate quality  | 
-| Adept Lab        | ×2.5       | Advanced setup    | 
-| Master Lab       | ×3         | Elite lab         | 
- 
-Unused points **do not carry over**. Shelf life of created alchemy is **1 year**. 
- 
----- 
- 
-===== ⚗️ Potions ===== 
- 
-**The World of Potions:**   
-Potions are easy to use, accessible by any character, and often replicate or amplify magical effects. 
- 
-**Potion Production:** 
-  * Similar to Alchemy—uses **Potion Skill + Level × Lab Modifier** 
-  * Requires a **Potion Lab physrep** 
-  * Components and tags must be submitted at **Check-In** 
- 
-**Anyone may use a potion**, but only those with **Healing Arts** can identify them out-of-play. 
- 
-**Examples Include:** 
-  * **Cure Light Wounds** – Heals 8 HP 
-  * **Armor 1** – Grants 5 temporary Armor Points 
-  * **Toxin Shield** – Negates next poison effect 
-  * **Strength 1–2**, **Iron Will**, **Mage Armor** – See [[operations:public:interactive_rulebook:core:items_and_equipment|Items & Equipment]] for more effects 
- 
----- 
- 
-===== ☠️ Poisons ===== 
- 
-**Delicate and Deadly:**   
-Poisoners create ingestible, contact, or gas-based toxins. The craft is secretive, dangerous, and incredibly powerful when used correctly. 
- 
-**Poison Production:** 
-  * Requires the **Create Poison** skill 
-  * Uses the same point formula as Alchemy/Potions 
-  * Must have a **Poison Lab physrep** to use points after your 4th event 
- 
-**Types of Poisons:** 
-  * **Ingested** – Requires 10 seconds of roleplay to mix 
-  * **Applied (Venom)** – Coats weapons 
-  * **Gas** – Delivered via green packet 
- 
-**Notable Poisons:** 
-  * **Sleep**, **Fugue**, **Paralyze** 
-  * **Life Drain**, **Lie**, **Charm** 
-  * **Venom Strike** – Applies a poison via weapon swing 
- 
----- 
- 
-===== 🧰 Crafting Skills ===== 
- 
-Crafting also includes: 
-  * **Armorsmith** – Forge and repair physical armor 
-  * **Weaponsmith** – Craft and fix weapons 
-  * **Craftskill (Custom)** – Player-defined professions (must be approved) 
-  * **Fortune Telling** – Use divination tools to predict or reveal truths 
-  * **Evaluate** – Determine value of goods 
-  * **Herbal Lore / Poison Lore** – Identify ingredients for crafting 
- 
-Most crafts require **tools and a workspace**, such as a forge or lab. Some may also need **component tags** or special permission. 
- 
----- 
- 
-===== 🧪 Physrep Enforcement ===== 
- 
-After your **fourth event**, a physical representation is required for: 
-  * Potion Labs 
-  * Alchemy Labs 
-  * Poison Labs 
-  * Spellbooks 
-  * Armors/weapons 
-  * Any crafted gear 
- 
-**No physrep = no production past Event 4.** 
- 
----- 
- 
-===== Related Sections ===== 
-  * [[operations:public:interactive_rulebook:core:items_and_equipment|Items & Equipment]] 
-  * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] 
-  * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]] 
- 
----- 
- 
-**Volaire LARP** – //From fire and glass comes healing… or death. Craft wisely.// 
  
operations/public/interactive_rulebook/core/crafting.1747699600.txt.gz · Last modified: 2025/05/20 00:06 by eric

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