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operations:public:interactive_rulebook:core:combat

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operations:public:interactive_rulebook:core:combat [2025/06/16 02:21] – [🗣️ Damage Calls & Taglines] ericoperations:public:interactive_rulebook:core:combat [2025/06/18 03:19] (current) – [🧍‍♂️ Dying, Death & Aftermath] eric
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   * **Terminal/Cleave/Assassinate** – Immediate critical states; may be parried under specific conditions.   * **Terminal/Cleave/Assassinate** – Immediate critical states; may be parried under specific conditions.
  
-Use “Resist [Effect]” or “Shield Parry” if applicable. 
  
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   * **0 HP** = Unconscious (10 min or shaken awake)   * **0 HP** = Unconscious (10 min or shaken awake)
   * **<0 HP** = Bleeding to Death (60 sec)   * **<0 HP** = Bleeding to Death (60 sec)
-  * **Bleed-out Ends** = Dead (5 min to revive)+  * **Bleed-out Ends** = Dead (5 min to body dissipation)
   * **Post-Death** = Spirit form (until resurrected at Circle)   * **Post-Death** = Spirit form (until resurrected at Circle)
  
operations/public/interactive_rulebook/core/combat.1750040503.txt.gz · Last modified: 2025/06/16 02:21 by eric

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