operations:public:interactive_rulebook:core:combat
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
operations:public:interactive_rulebook:core:combat [2025/06/16 02:21] – [🗣️ Damage Calls & Taglines] eric | operations:public:interactive_rulebook:core:combat [2025/06/18 03:19] (current) – [🧍♂️ Dying, Death & Aftermath] eric | ||
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* **Terminal/ | * **Terminal/ | ||
- | Use “Resist [Effect]” or “Shield Parry” if applicable. | ||
---- | ---- | ||
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* **0 HP** = Unconscious (10 min or shaken awake) | * **0 HP** = Unconscious (10 min or shaken awake) | ||
* **<0 HP** = Bleeding to Death (60 sec) | * **<0 HP** = Bleeding to Death (60 sec) | ||
- | * **Bleed-out Ends** = Dead (5 min to revive) | + | * **Bleed-out Ends** = Dead (5 min to body dissipation) |
* **Post-Death** = Spirit form (until resurrected at Circle) | * **Post-Death** = Spirit form (until resurrected at Circle) | ||
operations/public/interactive_rulebook/core/combat.1750040503.txt.gz · Last modified: 2025/06/16 02:21 by eric