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        <description>Alchemy

Skill Type: Crafting

Associated Lab: Alchemy Lab (Novice–Master)

Alchemy is the art of transmutation, distillation, and controlled reaction. Whether for healing, destruction, or utility, alchemists manipulate physical compounds to achieve potent effects. Alchemy can only be produced</description>
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        <description>Basic Rules &amp; Game Flow



This section introduces how the game of Volaire is played, what you should expect at an event, and the essential rules that guide in-play behavior, safety, and immersive storytelling.

----------

What Is Volaire?

Volaire is a</description>
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        <description>BattleMage

A warrior who has studied the arcane, or a spellcaster who trained with steel? BattleMages embody balance between sword and spell. Though they develop more slowly than pure fighters or mages, their versatility makes them powerful allies and dangerous foes.</description>
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        <description>Character Classes

Your class defines your character’s core skills, combat style, and progression path. While races define who you are, classes define what you do. All characters must choose a class at creation.

----------

⚔️ Standard Classes</description>
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        <description>Combat Rules



Combat in Volaire is designed to be immersive, safe, and theatrical—a collaborative performance, not a contest of strength.

----------

⚔️ Combat Overview

Combat is a form of physical roleplay using foam boffer weapons, spellpackets, and clear verbal calls.</description>
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        <description>Status Effects



Status effects are conditions that apply to a character when specific taglines are used during combat or spellcasting. These effects only apply if the damage bypasses all armor and reaches your Health Points.

If you&#039;re ever unsure what a tagline does, stop and ask out-of-play (OOP) for clarification.</description>
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        <description>Costuming Guidelines

Volaire is a high-fantasy LARP with immersive storytelling and in-character roleplay. Your costume is a visual extension of your character and helps bring the world to life for everyone involved.

----------

🎭 General Requirements</description>
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        <description>Death &amp; Recovery



Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all.

----------

💀 Status Progression</description>
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        <description>Familiars



A Familiar is a magical companion created through Ritual Magic. Unlike pets or summoned creatures, familiars are non-combat spiritual extensions of the character, offering narrative depth, passive bonuses, and opportunities for rich character expression.</description>
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        <description>Fighter

Live by the sword, die by the sword. Fighters are masters of physical combat, charging into battle with unmatched grit and steel. From broadswords to battleaxes, clubs to polearms—Fighters are trained in every form of weaponry and thrive on the front lines where the fight is fiercest.</description>
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        <description>Generalist Spells

The following spells are commonly available to those who study magic.
  Level    Spell    Verbal    Effect    1    Armor    “I call upon the ancient arts to grant you armor to protect you.”    5 points of temporary armor    1</description>
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        <description>Items &amp; Equipment



Weapons, armor, shields, potions, poisons, and magical items are not just tools—they are extensions of your character&#039;s capabilities and storytelling. This page provides a clear reference to the rules and mechanics governing items in Volaire LARP, as detailed in the official rulebook.</description>
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        <description>⚒️ Jewelsmithing

Jewelsmithing is the trade skill used to cut and refine raw gemstones into magically attuned components. These refined gems are used in ritual magic, crafted items, and enchantments. All Jewelsmithing must be performed at a Forge</description>
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        <description>Knight (Restricted)

Knights are elite warriors sworn to uphold a strict Code of Honor. These champions live by their vows and serve their chosen Knight Master with unwavering loyalty. Whether Light or Dark, Knights are bound by their path and wield unique abilities that reflect their devotion and training.</description>
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        <title>operations:public:interactive_rulebook:core:labs_and_lore</title>
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        <description>Labs, Components &amp; Recipes

Crafting in Volaire depends not just on skill, but on the tools and materials you use. This guide explains lab requirements, crafting components, and how recipes are discovered or used in play.

----------

🧪 Lab Physreps &amp; Leniency</description>
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        <description>How Leveling Works

Leveling in Volaire is based on XP accumulation and reflects your character&#039;s overall progression. You gain XP by attending events, completing plot objectives, crafting, contributing to the game world, and submitting post-event updates.</description>
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        <description>Mage

Mages are masters of the arcane, devoting their lives to the study and control of the magical planes. Through years of study, they inscribe spells into powerful tomes and wield arcane energies few dare to comprehend. Though physically fragile, their power lies in devastating magic and ritual supremacy.</description>
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        <description>Magic &amp; Spellcasting



Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, this guide will walk you through how magic works in-game—from preparation to packet delivery.</description>
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        <description>Poison Crafting &amp; Application

Skill Type: Crafting

Associated Lab: Poison Lab (Novice–Master)

Poisoning in Volaire is a clandestine and potent art form—used to alter the body, cloud the mind, and manipulate fate itself. Practiced only by those with the</description>
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        <description>Potions

Skill Type: Crafting

Associated Lab: Potion Lab (Tier I–IV)

Potions in Volaire are versatile consumables used to enhance abilities, resist threats, and recover from harm. Any character may *use* a potion, but only those with the Create Potion</description>
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        <description>Prestige Classes



Prestige Classes represent the apex of character development in the world of Volaire. These rare and powerful paths are not available at character creation and cannot be selected in the same way as standard classes. Instead, they are earned through deep roleplay, mechanical achievement, and significant narrative contribution.</description>
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        <dc:date>2026-02-14T20:34:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:races</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:races?rev=1771101298&amp;do=diff</link>
        <description>Races of Volaire



Volaire is a realm of rich ancestry, forgotten pacts, and deeply rooted mysticism. Below is a list of all available player races, divided by access type. Some are open to all, while others must be unlocked through approval or in-play discovery.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T05:16:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:ranger</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:ranger?rev=1748495774&amp;do=diff</link>
        <description>Ranger (Restricted)

Guardians of nature and preservers of balance, Rangers are attuned to the wild in ways others can’t comprehend. Like Knights, they follow a strict Code, but theirs is aligned with “The Law”—an in-world ethic that defines their spiritual and environmental duty.</description>
    </item>
    <item rdf:about="https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:ritual_magic?rev=1748768491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-01T09:01:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:ritual_magic</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:ritual_magic?rev=1748768491&amp;do=diff</link>
        <description>Ritual Magic



Ritual Magic is a potent, unpredictable form of spellcasting used to shape fate, bind spirits, summon forces, and alter the fabric of reality. These are not battle spells—they are immersive, high-stakes arcane rites that must be prepared, performed, and officiated in-character.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T05:13:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:rogue</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:rogue?rev=1748495618&amp;do=diff</link>
        <description>Rogue

Rogues are jacks of all trades, thriving in stealth, subterfuge, and sabotage. They slip into the shadows, strike from unexpected angles, and use a variety of tricks to stay one step ahead. From poisons and traps to the art of assassination, the Rogue is never where you expect—but always where it matters most.</description>
    </item>
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        <dc:date>2025-06-28T23:43:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:smithing</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:smithing?rev=1751154185&amp;do=diff</link>
        <description>Crafting: Weaponsmithing &amp; Armorsmithing



Skill Type: Crafting

Associated Lab: Artisan’s Kit (Tier I–IV)

Weaponsmithing and Armorsmithing allow characters to craft and repair physical equipment using blueprints and appropriate materials. Crafting must be done at a forge, either through an in-play forge phys-rep or a portable Artisan’s Kit. Characters must reach the required rank to use higher-tier kits. Recipes follow a ritual-like structure: a blueprint, a forge or kit, materials, and unint…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T05:28:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:spell_column</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:spell_column?rev=1748496509&amp;do=diff</link>
        <description>How to Build a Spell Column

In Volaire, spell slots are arranged into columns, which represent your progression through a particular type of magic. These columns are built using a pyramid structure, meaning higher-level spells require a foundation of lower-level spells beneath them.</description>
    </item>
    <item rdf:about="https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:xp_costs?rev=1748768299&amp;do=diff">
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        <dc:date>2025-06-01T08:58:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>operations:public:interactive_rulebook:core:xp_costs</title>
        <link>https://staff.volairelarp.org/doku.php/operations:public:interactive_rulebook:core:xp_costs?rev=1748768299&amp;do=diff</link>
        <description>XP &amp; Skill Cost Tables



This page lists all skills available in the Volaire system along with their XP costs by class. Skills are grouped by category for ease of reference. All skills from the rulebook are included.

Note: Skills marked with (Master)</description>
    </item>
</rdf:RDF>
