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operations:public:world_lore [2025/05/29 06:15] – [Major Baronies] ericoperations:public:world_lore [2025/06/13 04:27] (current) – [Other Realms and Peoples] eric
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 The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power: The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power:
  
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 === Seshtau === === Seshtau ===
 Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed. Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed.
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 === Forsetidale === === Forsetidale ===
 The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**. The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**.
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 === Tuatha === === Tuatha ===
 The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, thrives on agriculture and textile craft. They believe life and death are part of a sacred cycle to be protected—not manipulated. The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, thrives on agriculture and textile craft. They believe life and death are part of a sacred cycle to be protected—not manipulated.
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   * **The Hidden Courts of the Fae** – Chaotic, unpredictable, and barely understood even by their own.   * **The Hidden Courts of the Fae** – Chaotic, unpredictable, and barely understood even by their own.
  
-The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of **The Shattering**, an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin.+The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of [[The Shattering]], an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin.
  
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-**Navigation:**   +----
-[[operations:public:start|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]] | [[operations:public:lore:factions|Factions & Politics]]+
  
 +<wrap em>**Navigation:**  
 +[[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap>
operations/public/world_lore.1748499329.txt.gz · Last modified: 2025/05/29 06:15 by eric

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