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operations:public:world_lore [2025/05/29 06:13] ericoperations:public:world_lore [2025/06/13 04:27] (current) – [Other Realms and Peoples] eric
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 The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power: The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power:
  
-=== [[baronies:seshtau:start|Seshtau]] ===+<WRAP center round box 100%> 
 +=== Seshtau ===
 Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed. Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed.
 +</WRAP>
  
-=== [[baronies:forsetidale:start|Forsetidale]] ===+ 
 +<WRAP center round box 100%> 
 +=== Forsetidale ===
 The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**. The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**.
 +</WRAP>
  
-=== [[baronies:tuatha:start|Tuatha]] ===+ 
 +<WRAP center round box 100%> 
 +=== Tuatha ===
 The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, thrives on agriculture and textile craft. They believe life and death are part of a sacred cycle to be protected—not manipulated. The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, thrives on agriculture and textile craft. They believe life and death are part of a sacred cycle to be protected—not manipulated.
 +</WRAP>
 +
  
 Each barony has its own embassy, military guard, and approach to magic, governance, and diplomacy. While they are united under the banner of Ariad, tensions between them run deep. Each barony has its own embassy, military guard, and approach to magic, governance, and diplomacy. While they are united under the banner of Ariad, tensions between them run deep.
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   * **The Hidden Courts of the Fae** – Chaotic, unpredictable, and barely understood even by their own.   * **The Hidden Courts of the Fae** – Chaotic, unpredictable, and barely understood even by their own.
  
-The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of **The Shattering**, an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin.+The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of [[The Shattering]], an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin.
  
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-**Navigation:**   +----
-[[operations:public:start|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]] | [[operations:public:lore:factions|Factions & Politics]]+
  
 +<wrap em>**Navigation:**  
 +[[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap>
operations/public/world_lore.1748499219.txt.gz · Last modified: 2025/05/29 06:13 by eric

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