operations:public:world_lore
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| operations:public:world_lore [2025/05/29 06:13] – eric | operations:public:world_lore [2025/06/13 04:27] (current) – [Other Realms and Peoples] eric | ||
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| The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power: | The Empire is divided into three prominent baronies, each with its own leadership, identity, and interpretation of power: | ||
| - | === [[baronies: | + | <WRAP center round box 100%> |
| + | === Seshtau === | ||
| Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed. | Ruled from the necromantic capital of **Umbris**, Seshtau reveres power over life and death. Its people embrace undeath as a tool, and fear is considered a weakness. Red and black banners adorn its towers, and whispers of clawed hands bearing skulls mark their creed. | ||
| + | </ | ||
| - | === [[baronies: | + | |
| + | <WRAP center round box 100%> | ||
| + | === Forsetidale === | ||
| The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**. | The home of the balanced blade, **Forsetidale** is a barony of knights, judges, and blacksmiths. Order is forged through honor, and justice is as important as strength. Golden symbols of justice shine proudly above the city of **Dalefaer**. | ||
| + | </ | ||
| - | === [[baronies: | + | |
| + | <WRAP center round box 100%> | ||
| + | === Tuatha === | ||
| The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, | The **Tuathan** people dwell closest to nature. Magic is natural, undeath is abhorrent, and the land must be nurtured. Their capital, **Almuril**, | ||
| + | </ | ||
| + | |||
| Each barony has its own embassy, military guard, and approach to magic, governance, and diplomacy. While they are united under the banner of Ariad, tensions between them run deep. | Each barony has its own embassy, military guard, and approach to magic, governance, and diplomacy. While they are united under the banner of Ariad, tensions between them run deep. | ||
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| * **The Hidden Courts of the Fae** – Chaotic, unpredictable, | * **The Hidden Courts of the Fae** – Chaotic, unpredictable, | ||
| - | The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of **The Shattering**, an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin. | + | The continent teems with ancient magic and ruins from long-lost civilizations. Many cultures share whispered tales of [[The Shattering]], an epochal event in the distant past that shattered the balance of magic and laid waste to many of Tala's greatest cities. No scholar agrees on its true origin. |
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| - | **Navigation: | + | ---- |
| - | [[operations: | + | |
| + | <wrap em> | ||
| + | [[operations: | ||
operations/public/world_lore.1748499219.txt.gz · Last modified: 2025/05/29 06:13 by eric