operations:public:the_shattering
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operations:public:the_shattering [2025/06/13 04:27] – created eric | operations:public:the_shattering [2025/06/13 05:55] (current) – [🧹 Known Residuals] eric | ||
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- | ====== The Shattering ====== | + | {{: |
- | **“We do not remember it clearly. That is its legacy.”** | + | **“We do not remember it clearly. That is its legacy.”** |
//- Attributed to Warden-Arcanist Erel Synn, 2E.191// | //- Attributed to Warden-Arcanist Erel Synn, 2E.191// | ||
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After the Shattering: | After the Shattering: | ||
- | - Ley lines across Tala **twisted or vanished entirely**, resulting in regions of wild magic and dead zones. | + | * Ley lines across Tala **twisted or vanished entirely**, resulting in regions of wild magic and dead zones. |
- | - Whole magical traditions collapsed as their foundational energies became unstable. | + | |
- | - Artifacts attuned to the old ley system **malfunctioned or became cursed**. | + | |
- | - Races with strong magical lineage—such as certain blood-marked lineages or planar-attuned ancestries—developed wild arcane traits linked to this instability. | + | |
While the destruction of Mouria in 205 CE was a separate historical event, many believe that Mouria’s **ambitious magical experiments** were influenced by—or even accelerated by—lingering Shattering effects. Some speculative schools argue that King Questar' | While the destruction of Mouria in 205 CE was a separate historical event, many believe that Mouria’s **ambitious magical experiments** were influenced by—or even accelerated by—lingering Shattering effects. Some speculative schools argue that King Questar' | ||
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Though centuries have passed, the Shattering remains a **cultural touchstone**. | Though centuries have passed, the Shattering remains a **cultural touchstone**. | ||
- | - **Seshtau** necromancers trace the Shattering’s influence in the **tainted waters and soul-sick mists** that still linger in their lowland crypts and funeral rivers. | + | * **Seshtau** necromancers trace the Shattering’s influence in the **tainted waters and soul-sick mists** that still linger in their lowland crypts and funeral rivers. |
- | - **Tuatha** naturalists and wildkeepers safeguard ancient groves where lingering Shattering energy warps flora, fauna, and even thought. | + | |
- | - **Forsetidale** conservators preserve what they call “Fracture Archives”—texts bound in sigil-sealed chains, only readable under regulated conditions. | + | |
Even the **Guilds of Volaire** continue to study its residuals: | Even the **Guilds of Volaire** continue to study its residuals: | ||
- | - The **Mage’s Guild** catalogs Shattering Ruins and attempts to re-map the ley network. | + | * The **Mage’s Guild** catalogs Shattering Ruins and attempts to re-map the ley network. |
- | - The **Guild of Light** sees the event as the origin of certain corrupted energies they still work to cleanse. | + | |
- | - The **Artisan’s Guild** has rediscovered lost crafts believed to predate or adapt to post-Shattering conditions. | + | |
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Because the Shattering predates written history, speculation abounds. Common scholarly theories include: | Because the Shattering predates written history, speculation abounds. Common scholarly theories include: | ||
- | - **A Forbidden Aetheric Bloom** – A civilization overreached in their attempt to merge mortal will with raw planar essence, triggering a cascade of magical instability. | + | * **A Forbidden Aetheric Bloom** – A civilization overreached in their attempt to merge mortal will with raw planar essence, triggering a cascade of magical instability. |
- | - **Ley Network Overload** – A period in which overlapping enchantments and region-spanning rituals caused the leyline matrix to buckle and fluctuate. These magical feedback loops not only destabilized controlled spellwork but also triggered spontaneous magical surges in areas previously considered inert. | + | |
- | - **The Sigil Paradox** – Ancient binding symbols used to stabilize magic may have interfered with natural arcane currents. When layered improperly or overused across different regions, they began to fracture, unraveling localized control over powerful forces. | + | |
- | - **Astral Reckoning** – A theorized event in which multiple planar boundaries weakened simultaneously, | + | |
Some outland communities whisper that **the Shattering is not over**—merely dormant. These cult-like “Fracture Seers” claim that the final wave has yet to arrive. | Some outland communities whisper that **the Shattering is not over**—merely dormant. These cult-like “Fracture Seers” claim that the final wave has yet to arrive. | ||
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Scattered across Tala are remnants of pre-Shattering power. These are often **unstable**, | Scattered across Tala are remnants of pre-Shattering power. These are often **unstable**, | ||
- | - **The Moon-Glass Tree** – a crystallized tree that hums when near potent arcane artifacts. | + | * **The Moon-Glass Tree** – a crystallized tree that hums when near potent arcane artifacts. |
- | - **Vaults of Hollow Echoes** – underground chambers where spoken words loop eternally. | + | |
- | - **The Stone of Kehron** – a boulder cracked into seven parts, each part floating slightly above the others. | + | |
Artifacts from that time are sometimes found humming with unstable Arcane or Elemental signatures—**residual power left behind by the world’s unraveling, not channeled through any modern source**. | Artifacts from that time are sometimes found humming with unstable Arcane or Elemental signatures—**residual power left behind by the world’s unraveling, not channeled through any modern source**. | ||
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Players are encouraged to: | Players are encouraged to: | ||
- | - Incorporate the Shattering into their backstory with care, particularly if they are scholars, mages, or adventurers whose traditions involve deeper magical study. Characters claiming direct influence or knowledge of the Shattering should be prepared to consult staff for approval. | + | |
- | - Treat it as a **mysterious magical age**, woven with unanswered questions, long-buried consequences, | + | - Treat it as a **mysterious magical age**, woven with unanswered questions, long-buried consequences, |
- | - Reference the Shattering' | + | - Reference the Shattering' |
- | - Seek staff approval before incorporating ruins, artifacts, or speculative knowledge directly tied to the Shattering into their gameplay or personal plotlines. This includes custom discoveries, | + | - Seek staff approval before incorporating ruins, artifacts, or speculative knowledge directly tied to the Shattering into their gameplay or personal plotlines. This includes custom discoveries, |
The Shattering is not just a mystery of the past—it is a **persistent scar across the magical landscape**, | The Shattering is not just a mystery of the past—it is a **persistent scar across the magical landscape**, |
operations/public/the_shattering.1749788841.txt.gz · Last modified: 2025/06/13 04:27 by eric