====== High Elf ====== The most common type of Elf in Volaire, High Elves are a race steeped in arcane knowledge and tradition. With long lifespans and an insatiable thirst for magic, they often walk a delicate balance between benevolent mentors and proud isolationists. ---- ===== 🌍 Lore ===== High Elves arrived in Volaire long before most other races. Once primitive, their culture transformed after the discovery of magic, pushing them toward mastery of the arcane arts. Their extended lives are attributed to this deep magical connection. Though they seek to help the world, many High Elves struggle with arrogance or a superiority complex, particularly toward the Drow—whom they exiled long ago. ---- ===== ⚔️ Racial Traits ===== **Advantages:** * May purchase the **Bow** skill at half cost and deal **+1 starting damage** with it. * May purchase **Decipher Script**, **First Aid**, **Healing Arts**, **Spellcraft**, and **Read/Write** skills at **half cost**. * May purchase **7th-level specialized spell slots** at half cost. * May purchase **Resist Metabolic**. **Disadvantages:** * **-2 Health** at character creation due to their smaller stature. * May **not purchase** Two-Handed weapon skills or their Mastery. * Must pay **+50 XP** for each Weapons Proficiency. * Must pay **+100 XP** for each purchase of the **Terminal Strike** skill. * May **never learn the Cleave** skill. * Will not willingly associate with **Drow** unless absolutely necessary:contentReference[oaicite:0]{index=0}. ---- ===== 🎨 Costuming Requirements ===== * You must wear **pointed ears** at all times. ---- ===== 🧭 Roleplay Tips ===== * Emphasize your elven pride—measured speech, refined dress, and a calm, intellectual demeanor. * Consider how long your character has lived and what wisdom (or biases) they’ve gained over centuries. * Tension with Drow should be portrayed as deep-seated and culturally ingrained. **Play a High Elf if you want to be a master of magic, an archer of legend, or a relic of a fading golden age.**