operations:public:interactive_rulebook:races:dwarf
Differences
This shows you the differences between two versions of the page.
| operations:public:interactive_rulebook:races:dwarf [2025/05/29 04:55] – created eric | operations:public:interactive_rulebook:races:dwarf [2025/05/29 04:57] (current) – eric | ||
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| ====== Dwarf ====== | ====== Dwarf ====== | ||
| - | Stalwart and enduring, | + | Dwarves are a small but stalwart folk, forged in the depths |
| ---- | ---- | ||
| ===== 🌍 Lore ===== | ===== 🌍 Lore ===== | ||
| - | Dwarves | + | Dwarves |
| - | Though often seen as gruff or tradition-bound, Dwarves value loyalty | + | A Dwarf’s pride is rooted in skill: mining, smithing, and defending their kin. Many train in combat from an early age, not just for glory, but out of duty to protect |
| - | + | ||
| - | Dwarves are rarely magical, but their deep understanding | + | |
| ---- | ---- | ||
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| **Advantages: | **Advantages: | ||
| - | * +1 Armor Point when wearing | + | |
| - | * +1 to Crafting | + | * May purchase **Resist Metabolic**. |
| - | * Immune to poison | + | * May purchase **Evaluate** |
| - | * May carry **2 additional Encumbrance | + | * May purchase **any one weapon skill** at **half cost**. |
| + | * Receive **first levels of Armorsmithing | ||
| + | * May **repair double armor points** | ||
| **Disadvantages: | **Disadvantages: | ||
| - | * May not take the Mage class | + | * May purchase |
| - | | + | * May **not purchase** the **Two-Handed Edged**, **Two-Handed Blunt**, or **Two-Handed Mastery** skills. |
| - | | + | * Suffer **-5 Health when in daylight** due to light sensitivity: |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ===== 🎭 Roleplay Notes ===== | + | |
| - | | + | |
| - | | + | |
| - | * Roleplay a strong work ethic, pride in craft, and deep cultural memory. | + | |
| - | * Your clan name (or the shame of losing one) is often central | + | |
| ---- | ---- | ||
| ===== 🎨 Costuming Requirements ===== | ===== 🎨 Costuming Requirements ===== | ||
| - | * Fake or real beard required (all genders). | + | * All Dwarves—regardless of gender—must wear a **beard at least six inches long**. |
| - | * Hair should be braided, adorned with beads, or styled to reflect heritage. | + | |
| - | * Armor or heavy clothing preferred—Dwarves don’t dress “light.” | + | |
| - | | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ===== 📚 Recommended For ===== | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | * Guild-affiliated or politically-minded characters | + | |
| ---- | ---- | ||
| - | ===== 🧭 Tips for Playing a Dwarf ===== | + | ===== 🧭 Roleplay |
| - | * Lean into your role as an unmovable wall or master artisan. | + | * Emphasize loyalty, pride, and tradition. |
| - | * Play up your immune system—down a drink mid-fight or shrug off toxins. | + | * Consider how your Dwarf relates to betrayal and debt—both are taken seriously. |
| - | * Use stubbornness | + | * You live by stone and steel—your clothing and mannerisms should reflect that. |
| + | * The sun is your enemy. Avoid it when you can, curse it when you can’t. | ||
| - | **Play a Dwarf if you want to stand like stone, drink like fire, and shape the world with hammer and grit.** | + | **Play a Dwarf if you want to be a grizzled master of the forge, a steadfast protector, or a battle-scarred traditionalist.** |
operations/public/interactive_rulebook/races/dwarf.1748494509.txt.gz · Last modified: 2025/05/29 04:55 by eric