====== Timers, Counters & Durations ====== Many skills, spells, and effects in Volaire are governed by precise timers or require players to complete audible count-based actions. This page outlines all officially recognized durations and counted actions. ---- ===== ⏱️ Duration Types ===== ^ Duration Type ^ Description ^ | **Instant** | The effect occurs immediately. No count or timer is required. Examples: damage, status infliction, item interactions. | | **Timed** | The effect has a specific time limit, typically 10 seconds, 1 minute, or 10 minutes. | | **Event Duration**| The effect lasts until the end of the current game event or until used/dispelled. | | **Sight Duration**| The effect lasts until the caster is out of line of sight, unconscious, dead, or the spell is broken. | | **Dormant** | A pre-cast or stored effect that remains ready until discharged or overwritten. Typically lasts 1 event or as defined by the ritual. | ---- ===== 📣 Counted Actions ===== Some actions require a clear and audible countdown to simulate time spent on the task. ^ Action ^ Required Count ^ Completion Rules ^ | **Bandaging (First Aid)** | 60-count ("Bandaging 1...10") | Must be spoken clearly and uninterrupted. | | **Shaking Awake (Sleep/Unconscious)** | 10-count ("Shaking one... ten") | Must be physically roleplayed with contact. | | **Cutting Out (Web/Entangle)**| 10-count ("Cutting one... ten") | Roleplay cutting motions; may be assisted by others. | | **Killing Blow** | 3-count ("Killing blow 1... 2... 3") | Blade must be in contact with target and uninterrupted. | | **Administering Potion/Elixir** | 3 seconds aloud | Bottle must be held to lips with verbal count. | ---- ===== 💤 Status Timers ===== ^ Status ^ Duration ^ Ends When... ^ | **Unconscious** | 10 minutes | The character is healed or successfully shaken awake. | | **Bleeding Out** | 60 seconds | A healing effect is applied (they return at -1 HP) or timer expires. | | **Dead** | 5 minutes | The character is revived or transitions to Spirit State. | | **Spirit** | Until resurrected | Ends when reaching a Resurrection Circle or being summoned. | ---- ===== 🧠 Important Notes ===== * All counted actions must be **spoken aloud and clearly**. Whispering or rushing a count invalidates it. * If a counted action is **interrupted** (e.g., by damage, knockback, spell effect), it must be restarted. * **Searching** a body is **not a counted action**. If a character is unconscious or dead, you may check their items immediately (in-play only). * Some effects (e.g., Cleanse, Dispel, or special skills) can reduce or remove durations early. * If a **Hold** is called, timers **pause** and resume once Hold ends unless otherwise ruled. ---- **When seconds matter, clarity counts. Speak your time, know your line, and play fair with every countdown.** ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]