====== Glossary & Tags ====== This glossary defines important terminology used throughout the Volaire rulebook and in-game systems. This is a living page, updated as needed to reflect official wording from the rulebook. ---- ===== 📘 Glossary of Terms ===== ^ Term ^ Definition ^ | **Armor Rating** | The numeric value representing the amount of physical protection worn by a player, calculated by region and material. | | **Augmentation** | A magical or alchemical enhancement that improves an item, ritual effect, or character ability. | | **Backstab** | A stealth-based melee skill usable only with proper positional advantage. | | **Bind** | A magical effect that prevents movement or action. | | **Bound** | A status in which the character is physically or magically restrained. | | **Class Ability** | A unique skill or action granted by a character’s class. | | **Crafting** | A system used to create items via recipes and production points. | | **Dispel** | An effect that removes or nullifies an active magical effect. | | **Dormant** | A state in which a spell has been cast but is not yet triggered. | | **Downtime** | The period between events used for crafting or roleplay actions. | | **Effect** | A mechanical or magical outcome applied by a skill, spell, or attack. | | **Familiar** | A non-combat magical companion created via ritual that enhances a character's abilities. | | **Focus Component** | A rare component used to enhance ritual success or accuracy. | | **Forge Level** | The level of Blacksmithing or Armorsmithing required to create a recipe. | | **Game Manager (GM)** | A staff member overseeing mechanics and story. | | **General Spell** | A spell available to all casters, not tied to a specialty school. | | **Hold** | A call used to pause gameplay for safety reasons. | | **Invest/Divest** | Ritual actions used to link or sever magical connections. | | **Limit (Race/Class)** | Restrictions requiring GM approval to play a specific race or class. | | **Line of Sight** | A target is visible unless obscured by full cover or environmental effect. | | **Marshal** | A staff member responsible for enforcing game rules. | | **Massive** | An attack that cannot be blocked by weapons or shields, but can be dodged. | | **Mystical Resource** | A catch-all term for rare materials in high-level crafting or rituals. | | **Paralyze** | A status that renders the target completely immobile and silent. | | **Physical Web** | Restricts all movement below the neck; can be cut out on a 10-count. | | **Prestige Class** | An advanced class available only after level 30 and certain in-play progress. | | **Production Points (PP)** | Points used to create items like weapons, armor, alchemy, and poisons. | | **Prop** | A physical object representing an in-play item or magical effect. | | **Ritual** | A powerful magical process requiring a Ritual Marshal and specific components. | | **Ritual Marshal** | A staff member who oversees ritual casting and rules enforcement. | | **Sleep** | A status effect that incapacitates the target for 10 minutes or until awakened. | | **Status Effect** | A temporary condition that alters a character's abilities or state. | | **Summoning** | A magical action to bring forth creatures or objects. | | **Taint** | A magical attribute that defines how spells interact with the target. | | **Threshold** | A passive ability that negates all damage below a set number. | | **Vorpal** | An effect or item that enhances weapon damage or grants special effects. | | **Waylay** | A stealth attack skill used to render a target unconscious. | | **Weapon Skill** | Grants the ability to wield and use a specific weapon type. | | **Web** | Like Physical Web, this binds limbs and restricts movement below the neck. | ---- ===== 🏷️ Taglines & Call Examples ===== ^ Tagline ^ Effect Summary ^ | **Massive** | Damage cannot be blocked by weapons or shields. Still dodgeable. | | **Sleep** | Trance-like state. 10-minute duration or until “shaken awake” on 10-count or 10 direct Body damage. | | **Paralyze** | Total immobility. Cannot move, speak, or fight. Lasts 10 minutes or until cured. | | **Poison** | Target is violently ill. May crawl, but cannot cast or attack. Lasts 10 minutes. | | **Life Drain** | Target may not fight or cast, only defend from killing blows. | | **Bind** | Arms are locked to the sides. You may talk and move your legs. | | **Agony** | Intense pain. You may scream and crawl, but cannot act. Lasts 10 minutes. | | **Entangle** | Prevents movement. Can be dodged or “cut out” on a 10-count. | | **Web / Physical Web** | You are frozen from the neck down. Must be cut out or wait 10 minutes. | ---- **Don’t see a term here?** Submit it via the [[https://volairelarp.org/index.php?option=com_ats&view=ticket&layout=newticket&id=0&Itemid=210|Support Ticket System]] and we’ll add it! ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]