====== Out-of-Combat Systems ====== {{:operations:public:interactive_rulebook:mechanics:393b4d62-736b-4b48-943d-4be7602d3d4b.png?nolink&400|}}\\ Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, and progressions occur outside of direct combat. This page summarizes all **out-of-combat systems** relevant to downtime, crafting, research, rituals, and character growth. ---- ===== 🧪 Crafting Between Events ===== Crafting is primarily handled at **Check-In** at each event, but your choices and investments are made **between events**. Here’s what happens: * **Production Points (PP)** are calculated based on your crafting skill level, character level, lab quality, and event attendance. * You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event. * Any unused Production Points **do not carry over** to future events. * Items you craft have a **1-year shelf life** from date of creation. Crafting includes: * Alchemy (e.g., bombs, solvents, elixirs) * Potions * Poisons * Weapon/Armor forging and repair * Trap creation Labs are required for all crafting types (see [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]]). ---- ===== ✍️ Spending Experience Points (XP) ===== XP is awarded **after each event**. You may: * Spend XP immediately at Check-Out by writing instructions on your event envelope. * Include **Teacher Cards** when buying advanced skills that require instruction. * Bank XP for later use by indicating so clearly on your envelope. XP may be spent on: * New skills * Upgrades to existing skills * Class-based or race-based special abilities ⚠️ **Unclear XP requests will not be processed** until clarified via support ticket. ---- ===== 🔮 Ritual Submissions ===== While rituals must be physically performed in-game, you may **request approval** or clarification on ritual scrolls and components **between events**. Guidelines: * All rituals require a valid **scroll, components, and light source** * Ritual scrolls must be approved by a **Ritual Marshal** * Scroll lore requirements and complexity may vary—FOIP encouraged! * If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability ---- ===== 🧠 Research, Lore & Plot Hooks ===== Curious players may pursue research, uncover hidden lore, or follow story arcs between events via the following methods: * Submit a **Research Request** to the Plot Team or Game Manager * Include a summary of the character's actions, goals, and any relevant props * Approved requests may result in: - Scrolls - Lore reveals - Crafting advancements - Unlocking rituals or rare recipes Not all submissions yield results, and staff may request FOIP (Find Out In Play) instead. ---- ===== 🐾 Tracking, Traps & Scouting ===== Some skills like **Tracking** and **Trapmaking** can begin between events: * Tracking requests must be made in advance and may lead to in-play missions * Traps must be approved by a **Rogue Marshal** and physrepped before deployment These systems are largely narrative and driven by staff coordination. They may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution. ---- ===== 📫 Submitting Downtime Actions ===== All downtime actions, including: * Research requests * Ritual planning * Lore investigation * Trap design * Story advancement ...must be submitted via the official **Downtime Portal** or **Support Ticket System** found on the Volaire website. Late or unclear submissions may be declined or returned for revision. Please include: * Your character name * Event attended * Exact description of actions taken * Any supporting physreps, scrolls, or tags (if relevant) ---- ===== 🗨️ Forum Roleplay & Interactions ===== The [[https://volairelarp.org/index.php?option=com_kunena&view=home&defaultmenu=141&Itemid=140|Volaire Forums]] are a vital tool for both **in-play** and **out-of-play** communication between events. They serve as an official channel for: * Character interactions and roleplay development * Posting and responding to in-play letters, announcements, and guild notices * Coordinating trades, services, or requests for downtime actions * Staff updates, clarifications, and event-related announcements * Player-to-player discussions, theorycrafting, and creative collaboration All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected! ---- ===== 🧾 Related Pages ===== * [[operations:public:interactive_rulebook:core:alchemy|Alchemy Crafting & Application]] * [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]] * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]