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operations:public:interactive_rulebook:mechanics:out_of_combat

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operations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/01 09:20] – [🔮 Ritual Submissions] ericoperations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/27 20:31] (current) – [🧪 Crafting Between Events] eric
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 ====== Out-of-Combat Systems ====== ====== Out-of-Combat Systems ======
 +{{:operations:public:interactive_rulebook:mechanics:393b4d62-736b-4b48-943d-4be7602d3d4b.png?nolink&400|}}\\
 Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, and progressions occur outside of direct combat. This page summarizes all **out-of-combat systems** relevant to downtime, crafting, research, rituals, and character growth. Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, and progressions occur outside of direct combat. This page summarizes all **out-of-combat systems** relevant to downtime, crafting, research, rituals, and character growth.
  
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   * You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event.   * You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event.
   * Any unused Production Points **do not carry over** to future events.   * Any unused Production Points **do not carry over** to future events.
-  * Items you craft have a **1-year shelf life** from date of creation:contentReference[oaicite:0]{index=0}.+  * Items you craft have a **1-year shelf life** from date of creation.
  
 Crafting includes: Crafting includes:
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   * Spend XP immediately at Check-Out by writing instructions on your event envelope.   * Spend XP immediately at Check-Out by writing instructions on your event envelope.
   * Include **Teacher Cards** when buying advanced skills that require instruction.   * Include **Teacher Cards** when buying advanced skills that require instruction.
-  * Bank XP for later use by indicating so clearly on your envelope:contentReference[oaicite:1]{index=1}.+  * Bank XP for later use by indicating so clearly on your envelope.
  
 XP may be spent on: XP may be spent on:
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 ---- ----
  
 +===== 🗨️ Forum Roleplay & Interactions =====
 +
 +The [[https://volairelarp.org/index.php?option=com_kunena&view=home&defaultmenu=141&Itemid=140|Volaire Forums]] are a vital tool for both **in-play** and **out-of-play** communication between events. They serve as an official channel for:
 +
 +  * Character interactions and roleplay development
 +  * Posting and responding to in-play letters, announcements, and guild notices
 +  * Coordinating trades, services, or requests for downtime actions
 +  * Staff updates, clarifications, and event-related announcements
 +  * Player-to-player discussions, theorycrafting, and creative collaboration
 +
 +All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected!
 +
 +----
 ===== 🧾 Related Pages ===== ===== 🧾 Related Pages =====
-  * [[operations:public:interactive_rulebook:core:crafting|Crafting & Alchemy]]+  * [[operations:public:interactive_rulebook:core:alchemy|Alchemy Crafting & Application]]
   * [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]]   * [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]]
   * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]]   * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]]
operations/public/interactive_rulebook/mechanics/out_of_combat.1748769627.txt.gz · Last modified: 2025/06/01 09:20 by eric

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