operations:public:interactive_rulebook:mechanics:out_of_combat
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operations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/01 09:19] – [🧾 Related Pages] eric | operations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/27 20:31] (current) – [🧪 Crafting Between Events] eric | ||
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====== Out-of-Combat Systems ====== | ====== Out-of-Combat Systems ====== | ||
+ | {{: | ||
Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, | Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, | ||
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* You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event. | * You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event. | ||
* Any unused Production Points **do not carry over** to future events. | * Any unused Production Points **do not carry over** to future events. | ||
- | * Items you craft have a **1-year shelf life** from date of creation: | + | * Items you craft have a **1-year shelf life** from date of creation. |
Crafting includes: | Crafting includes: | ||
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* Spend XP immediately at Check-Out by writing instructions on your event envelope. | * Spend XP immediately at Check-Out by writing instructions on your event envelope. | ||
* Include **Teacher Cards** when buying advanced skills that require instruction. | * Include **Teacher Cards** when buying advanced skills that require instruction. | ||
- | * Bank XP for later use by indicating so clearly on your envelope: | + | * Bank XP for later use by indicating so clearly on your envelope. |
XP may be spent on: | XP may be spent on: | ||
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* Ritual scrolls must be approved by a **Ritual Marshal** | * Ritual scrolls must be approved by a **Ritual Marshal** | ||
* Scroll lore requirements and complexity may vary—FOIP encouraged! | * Scroll lore requirements and complexity may vary—FOIP encouraged! | ||
- | * If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability: | + | * If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability |
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* Tracking requests must be made in advance and may lead to in-play missions | * Tracking requests must be made in advance and may lead to in-play missions | ||
- | * Traps must be approved by a **Rogue Marshal** and physrepped before deployment: | + | * Traps must be approved by a **Rogue Marshal** and physrepped before deployment |
These systems are largely narrative and driven by staff coordination. They may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution. | These systems are largely narrative and driven by staff coordination. They may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution. | ||
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+ | ===== 🗨️ Forum Roleplay & Interactions ===== | ||
+ | |||
+ | The [[https:// | ||
+ | |||
+ | * Character interactions and roleplay development | ||
+ | * Posting and responding to in-play letters, announcements, | ||
+ | * Coordinating trades, services, or requests for downtime actions | ||
+ | * Staff updates, clarifications, | ||
+ | * Player-to-player discussions, | ||
+ | |||
+ | All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected! | ||
+ | |||
+ | ---- | ||
===== 🧾 Related Pages ===== | ===== 🧾 Related Pages ===== | ||
- | * [[operations: | + | * [[operations: |
* [[operations: | * [[operations: | ||
* [[operations: | * [[operations: |
operations/public/interactive_rulebook/mechanics/out_of_combat.1748769588.txt.gz · Last modified: 2025/06/01 09:19 by eric