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operations:public:interactive_rulebook:mechanics:out_of_combat [2025/05/29 06:21] – [🛍 Teaching & Roleplay Skills] ericoperations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/27 20:31] (current) – [🧪 Crafting Between Events] eric
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 ====== Out-of-Combat Systems ====== ====== Out-of-Combat Systems ======
-Not all power in Volaire is measured on the battlefieldMany characters contribute to the world through supportcraftingknowledge, and other non-combat skills. This page outlines all systems that function outside of direct combat, including mechanics for downtime, roleplay, crafting, and recovery.+{{:operations:public:interactive_rulebook:mechanics:393b4d62-736b-4b48-943d-4be7602d3d4b.png?nolink&400|}}\\ 
 +Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between eventsand many mechanicsopportunities, and progressions occur outside of direct combat. This page summarizes all **out-of-combat systems** relevant to downtime, crafting, research, rituals, and character growth.
  
 ---- ----
  
-===== 🛠 Crafting & Production Systems =====+===== 🧪 Crafting Between Events =====
  
-Volaire includes three primary crafting types:+Crafting is primarily handled at **Check-In** at each event, but your choices and investments are made **between events**. Here’s what happens:
  
-^ Skill ^ Description ^ +  * **Production Points (PP)** are calculated based on your crafting skill levelcharacter levellab quality, and event attendance
-**Alchemy**         | Creates acidselixirsoils, and solutions with mechanical and roleplay effectsRequires access to an Alchemy Lab and uses Production Points (PP). | +  You **turn in silvertags, and components** at Check-In to receive item tags for use during that event
-**Poisoncraft**     | Creates poisons (ingestedcontactor gas) with damaging or disabling effects. Poisoned items must be physrepped and tagged| +  Any unused Production Points **do not carry over** to future events. 
-**Potion-making**   | Creates drinkable potions for healing, buffs, or effects like Charm or Truth. Potions may be used by anyone, but require Healing Arts to identify|+  * Items you craft have a **1-year shelf life** from date of creation.
  
-Each system uses+Crafting includes
-  * A skill rank (1–20+  * Alchemy (e.g., bombs, solvents, elixirs
-  * A Lab physrep (Novice to Master tier) +  * Potions 
-  * A formula: `(Skill Rank x 2) + Player Level` × Lab Multiplier +  * Poisons 
-  * Silver costs + submitted tags +  * Weapon/Armor forging and repair 
-  * Recipes known must match character sheet+  * Trap creation
  
-🧪 **Note:** Production occurs only **at Check-In** and cannot be done mid-game.+Labs are required for all crafting types (see [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]]).
  
 ---- ----
  
-===== 🧪 Labs and Components =====+===== ✍️ Spending Experience Points (XP) =====
  
-^ Lab Type ^ Multiplier ^ +XP is awarded **after each event**You may:
-| Novice Lab       | × 1.5 | +
-| Apprentice Lab   | × 2   | +
-| Adept Lab        | × 2.5 | +
-| Master Lab       | × 3   |+
  
-Labs must have a physical representation (physrep) and follow safety/visibility standardsEach lab supports one craft type.+  * Spend XP immediately at Check-Out by writing instructions on your event envelope. 
 +  * Include **Teacher Cards** when buying advanced skills that require instruction. 
 +  * Bank XP for later use by indicating so clearly on your envelope.
  
----- +XP may be spent on: 
- +  * New skills 
-===== ⛑ Healing & First Aid ===== +  Upgrades to existing skills 
- +  * Class-based or race-based special abilities
-^ Skill ^ Use ^ +
-**First Aid**      | Pauses and resets a target's Bleeding Out count. Requires a 60-second audible count. Grants 1 HP. | +
-| **Field Surgeon**  | Pauses and treats Terminal status. Requires 60 seconds uninterrupted. | +
-**Healing Arts**   | Allows diagnosis of conditions and identification of potions/elixirs. |+
  
-🩹 Healing effects are mostly out-of-combat but may be performed during emergencies if allowed by a Marshal.+⚠️ **Unclear XP requests will not be processed** until clarified via support ticket.
  
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-===== 📚 Ritual Magic =====+===== 🔮 Ritual Submissions =====
  
-Rituals are powerful, high-preparation spells cast using special scrolls and focus components. Rituals require: +While rituals must be physically performed in-game, you may **request approval** or clarification on ritual scrolls and components **between events**.
-  A designated Ritual Circle +
-  Appropriate scrolls and ritual props +
-  A Ritual Marshal present +
-  Complete, immersive roleplay+
  
-Rituals may grant familiarsitem enhancements, protective wards, and more. +Guidelines: 
- +  * All rituals require a valid **scrollcomponents, and light source** 
-🧠 All rituals must be approved and validated **before or immediately after** casting.+  * Ritual scrolls must be approved by a **Ritual Marshal** 
 +  * Scroll lore requirements and complexity may vary—FOIP encouraged! 
 +  * If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability
  
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-===== 🐾 Familiars =====+===== 🧠 Research, Lore & Plot Hooks =====
  
-Magically bonded companions with passive utility effects. Familiars may+Curious players may pursue researchuncover hidden lore, or follow story arcs between events via the following methods:
-  * Enhance roleplay and character depth +
-  * Offer narrative support (e.g. warningsemotional links) +
-  * Be augmented via rituals for minor resistances, visuals, or interaction support+
  
-Familiars: +  Submit a **Research Request** to the Plot Team or Game Manager 
-  Are not combatants +  * Include a summary of the character's actions, goals, and any relevant props 
-  * Must be accompanied by their bonded character +  * Approved requests may result in: 
-  * Enhance, not replacecharacter abilities+    - Scrolls 
 +    - Lore reveals 
 +    - Crafting advancements 
 +    - Unlocking rituals or rare recipes 
 + 
 +Not all submissions yield resultsand staff may request FOIP (Find Out In Play) instead.
  
 ---- ----
  
-===== 💤 Reset Mechanic =====+===== 🐾 Tracking, Traps & Scouting =====
  
-Once per event, all players must take a **Reset**—a 20-minute rest period treated in-play as magical or physical recovery. During Reset: +Some skills like **Tracking** and **Trapmaking** can begin between events:
-  Casters restudy spells +
-  Fighters sharpen weapons +
-  Rogues meditate (or nap)+
  
-This is when you: +  Tracking requests must be made in advance and may lead to in-play missions 
-  Pull Per Day spell/skill cards +  * Traps must be approved by a **Rogue Marshal** and physrepped before deployment
-  * Hydrate, snack, and regroup +
-  * Visit Staff or Logistics if needed+
  
-Reset is mandatory and **must be roleplayed**Failure to observe it may restrict spell or ability use.+These systems are largely narrative and driven by staff coordinationThey may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution.
  
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-===== 🧠 “Who Goes?” / “What Do I See?” =====+===== 📫 Submitting Downtime Actions =====
  
-Used to clarify unclear visuals during roleplay.+All downtime actions, including: 
 +  * Research requests 
 +  * Ritual planning 
 +  * Lore investigation 
 +  * Trap design 
 +  * Story advancement
  
-* “Who Goes?!” – An in-play shout used to prompt a character/NPC response. +...must be submitted via the official **Downtime Portal** or **Support Ticket System*found on the Volaire website.
-“What Do I See?” – An out-of-play question requesting a visual description when costuming is abstract.+
  
-These help maintain immersion while navigating minimal representations.+Late or unclear submissions may be declined or returned for revisionPlease include: 
 +  * Your character name 
 +  * Event attended 
 +  * Exact description of actions taken 
 +  * Any supporting physreps, scrolls, or tags (if relevant)
  
 ---- ----
  
-===== 🛍 Teaching & Roleplay Skills =====+===== 🗨️ Forum Roleplay & Interactions =====
  
-Characters may **teach** skills they no longer use or even if they can’t currently perform them. This allows: +The [[https://volairelarp.org/index.php?option=com_kunena&view=home&defaultmenu=141&Itemid=140|Volaire Forums]] are a vital tool for both **in-play** and **out-of-play** communication between events. They serve as an official channel for:
-  Earning coin through lessons +
-  Expanding roleplay influence +
-  Building social or guild power+
  
-Skills such as **Lore**, **Artisan Trades**, or **Bardic performance** also enhance the world through storytellinginformation tradingor support.+  Character interactions and roleplay development 
 +  Posting and responding to in-play letters, announcementsand guild notices 
 +  Coordinating trades, services, or requests for downtime actions 
 +  Staff updates, clarifications, and event-related announcements 
 +  Player-to-player discussionstheorycraftingand creative collaboration
  
-----+All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected!
  
-**Out-of-combat time is where stories deepen, alliances form, and the craft of your character truly shines. Don’t underestimate the power of a quiet scene.** 
 ---- ----
 +===== 🧾 Related Pages =====
 +  * [[operations:public:interactive_rulebook:core:alchemy|Alchemy Crafting & Application]]
 +  * [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]]
 +  * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]]
 +  * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]]
  
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 <wrap em>**Navigation:**   <wrap em>**Navigation:**  
 [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap> [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]</wrap>
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operations/public/interactive_rulebook/mechanics/out_of_combat.1748499690.txt.gz · Last modified: 2025/05/29 06:21 by eric

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