operations:public:interactive_rulebook:mechanics:out_of_combat
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operations:public:interactive_rulebook:mechanics:out_of_combat [2025/05/29 05:58] – created eric | operations:public:interactive_rulebook:mechanics:out_of_combat [2025/06/27 20:31] (current) – [🧪 Crafting Between Events] eric | ||
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====== Out-of-Combat Systems ====== | ====== Out-of-Combat Systems ====== | ||
- | Not all power in Volaire is measured on the battlefield. Many characters contribute to the world through support, crafting, knowledge, and other non-combat | + | {{: |
+ | Even when swords are sheathed and spells are silenced, your character’s story continues. The world of Volaire persists between events, and many mechanics, opportunities, and progressions occur outside of direct | ||
---- | ---- | ||
- | ===== 🛠 Crafting | + | ===== 🧪 Crafting |
- | Volaire includes three primary crafting types: | + | Crafting is primarily handled at **Check-In** at each event, but your choices and investments are made **between events**. Here’s what happens: |
- | ^ Skill ^ Description ^ | + | |
- | | **Alchemy** | Creates acids, elixirs, oils, and solutions with mechanical and roleplay effects. Requires access to an Alchemy Lab and uses Production Points (PP). | | + | * You **turn in silver, tags, and components** at Check-In to receive item tags for use during that event. |
- | | **Poisoncraft** | Creates poisons (ingested, contact, or gas) with damaging or disabling effects. Poisoned items must be physrepped | + | * Any unused Production Points |
- | | **Potion-making** | Creates drinkable potions for healing, buffs, or effects like Charm or Truth. Potions may be used by anyone, but require Healing Arts to identify. | | + | * Items you craft have a **1-year shelf life** from date of creation. |
- | Each system uses: | + | Crafting includes: |
- | * A skill rank (1–20) | + | * Alchemy |
- | * A Lab physrep (Novice to Master tier) | + | * Potions |
- | * A formula: `(Skill Rank x 2) + Player Level` × Lab Multiplier | + | * Poisons |
- | * Silver costs + submitted tags | + | * Weapon/ |
- | * Recipes known must match character sheet | + | * Trap creation |
- | 🧪 **Note:** Production occurs only **at Check-In** and cannot be done mid-game. | + | Labs are required for all crafting types (see [[operations:public: |
---- | ---- | ||
- | ===== 🧪 Labs and Components | + | ===== ✍️ Spending Experience Points (XP) ===== |
- | ^ Lab Type ^ Multiplier ^ | + | XP is awarded **after each event**. You may: |
- | | Novice Lab | × 1.5 | | + | |
- | | Apprentice Lab | × 2 | | + | |
- | | Adept Lab | × 2.5 | | + | |
- | | Master Lab | × 3 | | + | |
- | Labs must have a physical representation (physrep) and follow safety/ | + | * Spend XP immediately at Check-Out by writing instructions on your event envelope. |
+ | * Include **Teacher Cards** when buying advanced skills that require instruction. | ||
+ | * Bank XP for later use by indicating so clearly on your envelope. | ||
+ | |||
+ | XP may be spent on: | ||
+ | * New skills | ||
+ | * Upgrades to existing skills | ||
+ | * Class-based or race-based special abilities | ||
+ | |||
+ | ⚠️ **Unclear XP requests will not be processed** until clarified via support ticket. | ||
---- | ---- | ||
- | ===== ⛑ Healing & First Aid ===== | + | ===== 🔮 Ritual Submissions |
- | ^ Skill ^ Use ^ | + | While rituals must be physically performed in-game, you may **request approval** or clarification on ritual scrolls |
- | | **First Aid** | Pauses and resets a target' | + | |
- | | **Field Surgeon** | Pauses | + | |
- | | **Healing Arts** | Allows diagnosis of conditions and identification of potions/ | + | |
- | 🩹 Healing effects are mostly out-of-combat but may be performed during emergencies if allowed | + | Guidelines: |
+ | * All rituals require a valid **scroll, components, and light source** | ||
+ | * Ritual scrolls must be approved | ||
+ | * Scroll lore requirements and complexity may vary—FOIP encouraged! | ||
+ | * If you wish to attempt a ritual that involves rare or experimental components, contact staff in advance to confirm availability | ||
---- | ---- | ||
- | ===== 📚 Ritual Magic ===== | + | ===== 🧠 Research, Lore & Plot Hooks ===== |
- | Rituals are powerful, high-preparation spells cast using special scrolls and focus components. Rituals require: | + | Curious players may pursue research, uncover hidden lore, or follow story arcs between events via the following methods: |
- | * A designated Ritual Circle | + | |
- | * Appropriate scrolls and ritual props | + | |
- | * A Ritual Marshal present | + | |
- | * Complete, immersive roleplay | + | |
- | Rituals may grant familiars, item enhancements, | + | * Submit a **Research Request** to the Plot Team or Game Manager |
+ | * Include a summary of the character' | ||
+ | * Approved requests may result in: | ||
+ | - Scrolls | ||
+ | - Lore reveals | ||
+ | - Crafting advancements | ||
+ | - Unlocking rituals or rare recipes | ||
- | 🧠 All rituals must be approved | + | Not all submissions yield results, |
---- | ---- | ||
- | ===== 🐾 Familiars | + | ===== 🐾 Tracking, Traps & Scouting |
- | Magically bonded companions with passive utility effects. Familiars may: | + | Some skills like **Tracking** and **Trapmaking** can begin between events: |
- | | + | |
- | | + | |
- | | + | |
- | Familiars: | + | |
- | | + | * Traps must be approved |
- | * Must be accompanied | + | |
- | | + | These systems are largely narrative and driven by staff coordination. They may not always result in visible in-game mechanics, but they contribute significantly to immersion and world evolution. |
---- | ---- | ||
- | ===== 💤 Reset Mechanic | + | ===== 📫 Submitting Downtime Actions |
- | Once per event, all players must take a **Reset**—a 20-minute rest period treated in-play as magical or physical recovery. During Reset: | + | All downtime actions, including: |
- | * Casters restudy spells | + | |
- | * Fighters sharpen weapons | + | |
- | * Rogues meditate (or nap) | + | * Lore investigation |
+ | * Trap design | ||
+ | * Story advancement | ||
- | This is when you: | + | ...must be submitted via the official |
- | | + | |
- | | + | |
- | | + | |
- | Reset is mandatory and **must be roleplayed**. Failure to observe it may restrict spell or ability use. | + | Late or unclear submissions may be declined or returned for revision. Please include: |
+ | | ||
+ | | ||
+ | | ||
+ | | ||
---- | ---- | ||
- | ===== 🧠 “Who Goes?” / “What Do I See? | + | ===== 🗨️ Forum Roleplay & Interactions |
- | Used to clarify unclear visuals during roleplay. | + | The [[https:// |
- | * “Who Goes?!” – An in-play | + | |
- | * “What Do I See?” – An out-of-play question requesting a visual description when costuming is abstract. | + | * Posting and responding to in-play |
+ | * Coordinating trades, services, or requests for downtime actions | ||
+ | * Staff updates, clarifications, | ||
+ | * Player-to-player discussions, | ||
- | These help maintain immersion while navigating minimal representations. | + | All players are strongly encouraged to visit the forums regularly. It is not uncommon for major plot clues, character prompts, or FOIP leads to appear in forum posts. Missed posts may result in missed opportunities—so stay connected! |
---- | ---- | ||
- | + | ===== 🧾 Related Pages ===== | |
- | ===== 🛍 Teaching & Roleplay Skills | + | * [[operations: |
- | + | * [[operations: | |
- | Characters may **teach** skills they no longer use or even if they can’t currently perform them. This allows: | + | * [[operations: |
- | * Earning coin through lessons | + | * [[operations: |
- | * Expanding roleplay influence | + | |
- | * Building social or guild power | + | |
- | + | ||
- | Skills such as **Lore**, **Artisan Trades**, or **Bardic performance** also enhance the world through storytelling, | + | |
---- | ---- | ||
- | **Out-of-combat time is where stories deepen, alliances form, and the craft of your character truly shines. Don’t underestimate the power of a quiet scene.** | + | <wrap em>**Navigation:** |
+ | [[operations: | ||
operations/public/interactive_rulebook/mechanics/out_of_combat.1748498337.txt.gz · Last modified: 2025/05/29 05:58 by eric