====== New Character Leniency Policy ====== {{:operations:public:interactive_rulebook:getting_started:4d69c452-6bdb-4b7e-aa4b-ee703183498d.png?nolink&400|}}\\ Creating a new character can be exciting—but it can also take time to gather props, gear, and get a feel for your class. Volaire offers a leniency policy to help you transition into play smoothly and confidently. This policy applies to **every new character** for their **first four events**. ---- ===== 🛠️ Gameplay and Build Flexibility ===== You may realize after a session or two that your build or class doesn’t quite fit the story you want to tell. That’s okay! During your first two events, you may: * **Respend your XP** — You may change how your 500 starting XP is allocated. * **Change your class** — If the class you chose doesn’t fit your roleplay or playstyle, you may choose a new one. * **Fully rebuild your character** — Including race, class, and all purchased skills. Requirements: * Rebuilds must follow the standard character creation rules. * You must notify staff **before your third event** to make any changes. * You may not retain any in-play items, boons, tags, or plot knowledge if you fully rebuild. To request a revision, speak with staff at check-in or submit a request through the [[https://volairelarp.org/index.php?option=com_ats&view=ticket&layout=newticket&id=0&Itemid=210|Support Ticket System]]. ---- ===== 🎒 Physrep Grace Period ===== Immersion is key to Volaire, but we understand it can take time to gather the required gear. For your first four events, the following leniency applies to critical phys-reps: ---- ==== 🧪 Crafting Labs (Potion, Alchemy, Poison) ==== A lab physrep is normally required to use crafting skills. However: * **Events 1–2:** You are treated as if you have a fully functional lab. * **Events 3–4:** Without a lab physrep, you may use only **50%** of your available Production Points. * **After Event 4:** You may not use Production Points unless you bring a valid lab physrep. Each lab physrep may only be used by one character per event. ---- ==== 📖 Spellbooks ==== All spellcasters must have a spellbook physrep to study spells between events. * **Events 1–2:** You are assumed to have a complete spellbook and may study all known spells. * **Events 3–4:** Without a spellbook physrep, you may only study **General** (non-specialized) spells. * **After Event 4:** You may not study any spells without a physrep spellbook. Spellbooks may not be shared between characters. ---- ==== 🛡️ Armor ==== To receive full armor value from your class abilities, you must wear appropriate armor physreps. * **Events 1–2:** You receive your **class’s full armor bonus**, provided your costume is genre-appropriate. * **Events 3–4:** Without proper armor physreps, you receive **50%** of your class’s maximum armor. * **After Event 4:** You default to **Costume Armor only** (max 5 points) unless your physrep is approved. Armor must visually reflect your class and role. ---- ==== ⚔️ Weapons ==== New characters may borrow weapons from staff: * **Events 1–2:** Up to **2 weapons** may be borrowed for free. * **After Event 2:** Weapons may still be borrowed, but a **$5 rental fee per weapon** applies. All borrowed weapons must: * Pass a safety inspection * Be checked out through Monstering staff * Be returned at the end of the event **Unreturned weapons** may result in: * Loss of event XP * A $10 replacement fee ---- ===== 📌 Final Expectations ===== By the start of your **fifth event**, all characters must have: * Armor physreps (if applicable) * Spellbook (if a caster) * Crafting lab (if using Production Points) * Approved weapons or physrep tags If you’re unsure how to meet these requirements, ask staff—we’re here to help! ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]