====== How to Build a Spell Column ====== In Volaire, spell slots are arranged into **columns**, which represent your progression through a particular type of magic. These columns are built using a **pyramid structure**, meaning higher-level spells require a foundation of lower-level spells beneath them. This guide explains how to construct a legal and optimized spell column. ---- ===== 🧱 Spell Column Rules ===== * Spell columns must be built in a **pyramid format**. * You must have **one more spell at the level below** than the number of spells you want to purchase at the current level. * Once you reach **4 slots at any level**, that level is considered “full” and can support continued building above it without needing a larger base. * You may have **up to 10 slots** at any level—this is the hard cap. ---- ===== 🔺 Column Construction Logic ===== To purchase spells above the first level, follow this structure: ^ To Purchase... ^ You Must First Have... ^ | 1 x Level 2 Spell | 2 x Level 1 Spells | | 2 x Level 2 Spells | 3 x Level 1 Spells | | 3 x Level 2 Spells | 4 x Level 1 Spells *(Full)* | | 1 x Level 3 Spell | 2 x Level 2 Spells | | 3 x Level 3 Spells | 4 x Level 2 Spells *(Full)* | | 1 x Level 4 Spell | 2 x Level 3 Spells | | ... | ... | You only need to maintain the structural minimums. If a level contains **4 or more spells**, it is considered "full" and can support higher levels regardless of how many slots are above it. ---- ===== 🧪 Sample Legal Spell Column ===== ^ Spell Level ^ Number of Slots ^ | Level 9 | x | | Level 8 | x x | | Level 7 | x x x | | Level 6 | x x x x | | Level 5 | x x x x | | Level 4 | x x x x | | Level 3 | x x x x | | Level 2 | x x x x | | Level 1 | x x x x | In this example: * Levels 1–6 are **"full"** with 4 slots each. * Level 7 has 3 slots, supported by the full level beneath it. * Level 8 has 2 slots, supported by the 3 slots in Level 7. * Level 9 has 1 slot, supported by the 2 in Level 8. This column obeys all structural and cap rules. ---- ===== ⚠️ Additional Notes ===== * **You may never have more than 10 slots** in a level. * Spell columns do not require symmetry—you can over-invest in lower levels if desired. * You must purchase all slots using XP as shown in the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]]. * Specialized spell columns (e.g., Fire, Light, Darkness) may have additional access requirements. ---- **Build wisely—your spell column is your magical backbone. The taller the tower, the stronger the storm.**