====== Rogue ====== Rogues are jacks of all trades, thriving in stealth, subterfuge, and sabotage. They slip into the shadows, strike from unexpected angles, and use a variety of tricks to stay one step ahead. From poisons and traps to the art of assassination, the Rogue is never where you expect—but always where it matters most. ---- ===== 🗡️ Class Overview ===== * **Combat Role:** Skirmisher / Utility / Tactical Assassin * **Magic Access:** None * **Armor Access:** May wear **up to 25 points** of armor * **Weapon Access:** Generally favors **small or one-handed weapons** * **Health Gain:** 3 points per level:contentReference[oaicite:0]{index=0} ---- ===== 🧪 Core Specialties ===== Rogues often excel in: * **Poison Use** – via the **Create Poison** skill * **Alchemy** – crafting unique and volatile brews * **Assassination** – including the **Backstab**, **Waylay**, and **Assassinate** skill chain * **Trap Mechanics** – with access to **Trap Making** and **Disarm Trap** * **Infiltration** – such as **Pick Locks** and **Evaluate** They can also dabble in various craft and knowledge skills based on build. ---- ===== 🧱 Restrictions ===== * May not wear more than **25 points** of armor * May not use spell slots or cast magic * Must acquire Rogue-centric skills through XP and prerequisites—no innate abilities ---- ===== 🧭 Roleplay Suggestions ===== * Rogues thrive on cunning—play a character who watches, waits, and then strikes * Avoid the center of attention in combat; your strength lies in unpredictability * You may be a thief, an assassin, a scout, or a saboteur—but you’re always dangerous ---- ===== 📘 XP Costs & Skills ===== Common skills accessible to Rogues include: ^ Skill ^ Related Perks ^ Rogue XP Cost ^ | Backstab | Bonus damage from stealth | 150 | | Waylay | Temporarily disable a foe | 150 | | Assassinate | Execute weakened enemies | 150 | | Create Poison | Craft and apply toxins | 30 | | Trap Making | Build mechanical traps | 40–80 | | Disarm Trap | Bypass mechanical traps | 30 | | Pick Locks | Unlock mundane locks | 30 | | Evaluate | Assess item value or purpose | 30 | | Alchemy | Craft explosive compounds | 30 | See the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]] for full breakdown. ---- **Play a Rogue if you want to outsmart your foes, strike where it hurts, and turn every situation to your advantage.**