====== Ranger (Restricted) ====== Guardians of nature and preservers of balance, Rangers are attuned to the wild in ways others can’t comprehend. Like Knights, they follow a strict Code, but theirs is aligned with “The Law”—an in-world ethic that defines their spiritual and environmental duty. ---- ===== 🌿 Class Overview ===== * **Combat Role:** Nature Guardian / Skirmisher / Utility * **Magic Access:** May purchase spell slots (XP cost equal to Knight) * **Armor Access:** May wear up to **40 points** of armor * **Health Gain:** Gains **4 Health per level** * **Class Type:** Restricted – must be unlocked through In-Play actions and Logistics approval:contentReference[oaicite:0]{index=0} ---- ===== 🐾 Class Traits ===== Rangers automatically gain the following: * **Speak With Animals** — at **no cost** * At **10th level**, gain **Immunity to Natural Confining** * At **25th level**, gain **Nature’s Wrath** — adds the “magic” tagline to weapon attacks:contentReference[oaicite:1]{index=1} They also have access to **Tracking**, **Animal Empathy**, **Herbal Lore**, **Survival**, and other nature-based skills at reduced or standard XP costs. ---- ===== 📜 Restrictions ===== * Must follow the code of ethics known as **“The Law”** * Roleplay is mandatory—violation of “The Law” can lead to In-Play consequences * Cannot begin play as a Ranger; must be earned during the game ---- ===== 🧭 Roleplay Suggestions ===== * Rangers may be stoic protectors, wise forestwalkers, or spiritual wilderness guides * “The Law” is your compass—let it guide your choices, even when others don't understand them * You may bond deeply with animals, fellow Rangers, or druidic forces—but may remain distant from cities and politics ---- **Play a Ranger if you want to become one with the wild, honor the sacred balance, and earn your strength through discipline and purpose.**