====== Magic & Spellcasting ====== {{:operations:public:interactive_rulebook:core:f052f91c-34b7-46e2-a48e-f34433bf89a2.png?nolink&400|}}\\ Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, this guide will walk you through how magic works in-game—from preparation to packet delivery. ---- ===== 📖 Daily Preparation ===== All spellcasters must **prepare their spells each day**. * Spell preparation requires **one hour of roleplay** at each event reset. * You must have a **spellbook**—a physical representation of your character’s magical knowledge. * Spells are **not just words**—the verbal is only the **trigger** for much longer incantations studied earlier. * Failure to complete your preparation means you **cannot cast spells** until you do. ---- ===== 📚 Spellbooks & Specialization ===== * New casters begin with **Generalist spells**, levels 1–6. * To cast 7th level or higher, you must: - Find an in-game teacher - Pay 5 silver × spell level to copy each spell **Specialization unlocks powerful advanced spells**, but is tied to roleplay, discovery, and character progression. ---- ===== ✋ How to Cast a Spell ===== Casting requires **three components**: 1. **Verbal Incantation** – Must be loud and clear 2. **Spellpacket** – Soft, beanbag projectile 3. **Throw within 3 seconds** of finishing the incantation If you hesitate, mumble, or miss the packet: * The spell is **flubbed** and expended with no effect If the spell hits: * The target must respond appropriately—unless they resist it ---- ===== 🧱 Spell Types ===== **Elemental & Standard Damage Spells** * Act like weapon strikes: damage follows Armor → HP **Direct Body Spells** * Bypass armor entirely and hit HP directly (e.g., Cause Wounds, Slumber) **Activated Spells** * Require player to say “Activate” to trigger * Others (like spell shields) **auto-trigger** when conditions are met ---- ===== 🧪 Magical Components ===== Some higher-level spells (especially levels 11–12) require: * Specific **material components** * Components must be **tagged and shown** when casting * These are **consumed** upon use * Players often discover needed components through exploration or roleplay ---- ===== ⏳ Spell Durations ===== ^ Type ^ Description ^ | **Instant** | Takes effect immediately and ends (e.g., damage, disarm) | | **Timed** | Duration varies by spell (ask a marshal or refer to the spell card) | | **One Event** | Lasts until event ends or until expended/dispelled | | **Sight-Based**| Active as long as you can see the target and maintain focus | If unsure, always **ask the caster or staff**. ---- ===== 🧠 Spell Interactions ===== If your spell seems to fail, it could be due to: * **“Resist”** – The target has magical resistance to your effect * **“Flash: [Spell Name]”** – The spell hit a **Spell Shield** and was absorbed * **“No Effect”** – The creature is immune or unaffected by that type of spell If you’re unsure, you may ask: * “OOP—Did that spell land?” ---- ===== 🎭 Spellcasting Etiquette ===== * Always throw gently and accurately—**never aim to bruise** * Practice throwing to avoid wild or unsafe casts * Dramatic casting enhances immersion—**make magic look magical** * Use a bandolier or pouch for easy packet access ---- ===== 🧙 Higher Magic & Rituals ===== Beyond standard spellcasting lies: * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] – Complex, powerful, and requiring time, components, and prepared space * Levels **11–12** – Require special components and deep roleplay effort Higher-level magic is meant to feel **rare, hard-earned, and game-altering**. ---- ===== Related Sections ===== * [[operations:public:interactive_rulebook:core:combat|Combat Rules]] * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]] * [[operations:public:interactive_rulebook:core:death_and_recovery|Death & Recovery]] * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] * [[operations:public:interactive_rulebook:core:spell_column|Building a Spell Column]] ---- **Volaire LARP** – //Every word of power is a promise, and a price.// ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]