operations:public:interactive_rulebook:core:magic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| operations:public:interactive_rulebook:core:magic [2025/06/01 07:53] – eric | operations:public:interactive_rulebook:core:magic [2025/07/10 05:23] (current) – [🧙 Higher Magic & Rituals] eric | ||
|---|---|---|---|
| Line 20: | Line 20: | ||
| * New casters begin with **Generalist spells**, levels 1–6. | * New casters begin with **Generalist spells**, levels 1–6. | ||
| * To cast 7th level or higher, you must: | * To cast 7th level or higher, you must: | ||
| - | - **Find an in-game teacher** | + | - Find an in-game teacher |
| - | - **Purchase “Decipher Script”** to understand their notes | + | |
| - Pay 5 silver × spell level to copy each spell | - Pay 5 silver × spell level to copy each spell | ||
| Line 104: | Line 103: | ||
| Beyond standard spellcasting lies: | Beyond standard spellcasting lies: | ||
| * [[operations: | * [[operations: | ||
| - | * Levels **11–12** – Require special components and deep roleplay effort | + | * Levels **10–12** – Require special components and deep roleplay effort |
| Higher-level magic is meant to feel **rare, hard-earned, | Higher-level magic is meant to feel **rare, hard-earned, | ||
operations/public/interactive_rulebook/core/magic.1748764416.txt.gz · Last modified: 2025/06/01 07:53 by eric