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operations:public:interactive_rulebook:core:magic

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operations:public:interactive_rulebook:core:magic [2025/05/29 06:20] โ€“ [Related Sections] ericoperations:public:interactive_rulebook:core:magic [2026/02/01 02:13] (current) โ€“ [๐Ÿ“š Spellbooks & Specialization] eric
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 ====== Magic & Spellcasting ====== ====== Magic & Spellcasting ======
 +{{:operations:public:interactive_rulebook:core:f052f91c-34b7-46e2-a48e-f34433bf89a2.png?nolink&400|}}\\
 Spellcasting in Volaire is immersive, powerful, and theatrical. Whether youโ€™re wielding elemental force or subtle enchantments, this guide will walk you through how magic works in-gameโ€”from preparation to packet delivery. Spellcasting in Volaire is immersive, powerful, and theatrical. Whether youโ€™re wielding elemental force or subtle enchantments, this guide will walk you through how magic works in-gameโ€”from preparation to packet delivery.
  
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 ===== ๐Ÿ“š Spellbooks & Specialization ===== ===== ๐Ÿ“š Spellbooks & Specialization =====
  
-  * New casters begin with **Generalist spells**, levels 1โ€“6.+  * New casters begin with **[[Generalist Spells|Generalist Spells]]**, levels 1โ€“6.
   * To cast 7th level or higher, you must:   * To cast 7th level or higher, you must:
-    - **Find an in-game teacher**ย +    - Find an in-game teacher
-    - **Purchase โ€œDecipher Scriptโ€** to understand their notes+
     - Pay 5 silver ร— spell level to copy each spell     - Pay 5 silver ร— spell level to copy each spell
  
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 Beyond standard spellcasting lies: Beyond standard spellcasting lies:
   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] โ€“ Complex, powerful, and requiring time, components, and prepared space   * [[operations:public:interactive_rulebook:core:ritual_magic|Ritual Magic]] โ€“ Complex, powerful, and requiring time, components, and prepared space
-  * Levels **11โ€“12** โ€“ Require special components and deep roleplay effort+  * Levels **10โ€“12** โ€“ Require special components and deep roleplay effort
  
 Higher-level magic is meant to feel **rare, hard-earned, and game-altering**. Higher-level magic is meant to feel **rare, hard-earned, and game-altering**.
operations/public/interactive_rulebook/core/magic.1748499604.txt.gz ยท Last modified: 2025/05/29 06:20 by eric

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